Anybody interested in playing Shadowrun?


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While I'm at it:

@ Shalimar

Sorry, because this comes kinda late. Could you consider reallocating a force point each at the spells Levitate, Detox and Detect Enemies. The way they are now is that without the special option they have no force at all, and I would like to have every selected spell have at least one force point.


Folkert
 

Consider it edited, I had to play around with my list abit to make it work, and ditch a few spells.

Spell List 35 points
Fireball [Exclusive] Force 5 [Fetish drain]
Stunball [Exclusive] force 5
Stunbolt Force 5
Heal [Exclusive] Force 5
Armor [fetish] Force 4
Physical Mask [fetish] Force 3
Physical Barrier Force [fetish] 3
Improved Invisibility [fetish] Force 3
Detect Enemies [Fetish] Force 2
Levitate [fetish] Force 2
POWER FOCUS BONDING force 2(10 points)

Fetishes, Foci, and Magic Gear
-Force 6 Sorcery Library
-Power Foci force 2 - A silver spiral armband on her upper arm
-Fireball fetish - a silver celtic cross earing on her left ear
-Armor fetish - a tiny shield on her charm bracelet
-Physical Mask fetish - a small phantom of the opera type mask on her charm bracelet
-Improved Invis fetish - A piercing in a rather provocative area
-Physical barrier fetish - A charm bracelet that the other fetishes hang on
-Detect Enemies fetish - a silver celtic cross earing on her right ear
-levitate fetish - A silver pendant with angel wings
 
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Hope it wasn't too awkward. [My argument on this is such: These options should be helping to learn a spell, but not substituting the work/study, so you have to invest at least a minimum of force it. Hopefully this isn't unreasonable.]

BTW, should I add that FF BA to your character?


Thanks,

Folkert
 

Please, add it. I can afford the one suit of full, but after that, I have about 350 nuyen left of my resources. How are you going to handle starting cash? I mean the dice roll, just tell us how much, or what?
 


Hey, well, what you said is fine, I'm pretty much in the same boat, as I haven't bought any books or run a Shadowrun game since 2nd ed. I have little idea what went on after 2053.

Here's the thing though, I'm not gonna go out and get the 3rd Ed. book. I already have a list of rpg books I want and it just ain't on it. So, I wouldn't really be able to make a character, unless it's exactly the same as 2nd ed. If someone could make a character for me, that would be keen. I could add the personal details. I know this sounds liek I don't care enough to play, but I would like to play, I am interested, I just don't have the materials to make a character. And yeah, I am lazy.

That being said, if it's still possible, I'd still like to play. I just need a character (male troll street samurai preferred) Heck, I'm not picky about cyberware, or weapons, or anything. To me, the important parts of a character are in the concept and details the player puts in to them. If it's too much trouble, I'll just pass on the game, no problem. If you want/need another player, I'm around.
 

mistergone said:
Here's the thing though, I'm not gonna go out and get the 3rd Ed. book. I already have a list of rpg books I want and it just ain't on it.

Understandable; in fact I only possess the 3rd Ed Core Book (well, most of it:D). That is why I posted that the two of us should get in touch about creating a character. Right now I have a few errands to run, but I'll mail you as soon as I get back and we'll talk about that troll. :)


Folkert
 

If your serious about it I'll make one for you, just give me a bit more to go on. Give me an idea of the character so I know what grade of cyber he would buy, what skills he would have.

Well here's an idea, the SR3 mainbook has all of the archrtypes stated out, you could just go with the troll Mercenary from there I put it up here and you Yea or nae it.

Body 12(10)
Quickness 7(5)
Strength 11(9)
Charisma 2
Intelligence 4
will power 4

essence 1.04
Reaction 5
Initiative 2d6

Combat pool 7
Balistic/ impact 1/1

Cash 13,964

Cyber
Bona-lacing Titanium Alpha
Smartlink Alpha
Muscle-replacement 2 Alpha
Electronic vision Mag 1 Alpha
Flare Compensation Alpha
Boosted reflexes 2 Alpha

Skills:
English 5(R/W 2)
Mercenary Groups 4
Mercenary Hotspots 4
Weight Lifting 4
Desert Wars 4
BK: Electronics 4
Unarmed Combat 6
Heavy weapons 6
Assault rifles 5
Launch Weapons 4
Pistols 4
stealth/sneaking 2/4
Etiquette/merc 1/3

Gear:
Ares Antioch (under barrel Gernade Launcher) + smartlink
10 offensive HE mini-gernades
Ingram Valiant (light Machine Gun)+ Deluxe Gyromount+smart link
200 regular rounds
100 explosive rounds
Beretta model 110-T (Heavy Pistol) +smart link
50 regular rounds
FN Har (assault rifle) + Smart link
100 rounds

Armored Vest w/plates B/I 4/3
Camo Full Suit B/I 5/3

Goggles: Thermo + Low Light
Micro-Transceiver 5
Navigational GPS
10 days ration bars
Survival kit
3 trauma patches

3 months middle lifestyle
 
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Looks okay... some of that is bioware though, and I've always disliked muscle replacement... plus, no vehicle skills, which is a negative.. I'm going to respond to Douane's email here soon....
 

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