Anybody interested in playing Shadowrun?

Well, goblinization still happens its much much much rarer than being born one but it still does happen. There is no reason at least by shadowrun he has to have goblinized way back when. And remember, those who goblinize live a lot longer.
 

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Actually the essence reduction is meant to represent better quality of surgical implantation. Swarts cyberware is 100% alphaware, so I figure he got at least some point of his life access to high-end facilities, probably in the university. It does not affect any future implantations unless the proper quality surgical facilities are used.

I'm aware that goblinized orks retain their normal lifespan, but even a 55-year-old human is bit old for a shadowrunner. :)

I'm thinking that an optimal thing would be that he was born 2009, goblinized in 2031 (ten years late) at the age of 22. The Night of Rage was 2039, so he was 30 then. Now in the year 2054 he would be 45, that's still bit old, but acceptable for an academic character.
 


Howling Coyote said:
Actually the essence reduction is meant to represent better quality of surgical implantation. Swarts cyberware is 100% alphaware, so I figure he got at least some point of his life access to high-end facilities, probably in the university. It does not affect any future implantations unless the proper quality surgical facilities are used.

Er, I always knew that, just wanted to suggest an alternative way of looking at the edge. ;):D [Oops!]

I'm thinking that an optimal thing would be that he was born 2009, goblinized in 2031 (ten years late) at the age of 22. The Night of Rage was 2039, so he was 30 then. Now in the year 2054 he would be 45 [...]

If you are comfortable with this, make it so! Otherwise knock the age somewhat down, until it fits. After all it's the Sixth World!:)


Folkert
 

Douane, I have just calculated all my cash that I have left before it gets divided by 10. I have 10, 015 left after the ffba. Would you mind terribly if I used that money to purchase a few spell formulas? I know I can't learn them right away, but they could still be useful when I do. I could pick up the formulas for the spells I had to drop. I could also eventually just write the spells using my spell design skill, but it easier this way.
 

Shalimar said:
Douane, I have just calculated all my cash that I have left before it gets divided by 10. I have 10, 015 left after the ffba. Would you mind terribly if I used that money to purchase a few spell formulas? I know I can't learn them right away, but they could still be useful when I do. I could pick up the formulas for the spells I had to drop. I could also eventually just write the spells using my spell design skill, but it easier this way.

Please, go ahead. :)


Folkert
 

Shalimar said:


Nope, no bioware in it at all. That is the sample troll merc from the main SR3 book. It is all from that one book. I don't mind if you don't like it, just posted it up since I didn't know what you wanted. Feel free to ignore it, and it is just the sample character from the book, so you could change the skills if you wanted to.

Oh, I thought that Bossted Reflexes was bioware.. I seem to remember it first appearing in... hm, okay I guess you're right.;)
And yes, thank you, I forgot to say thanks before.

I'm just gonna pass on the game. Thanks for considering me. I'm just too lazy to make a character right now, plus I got other things on my mind. Good luck and have fun.
 
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These are the formulas I've purchased, I'll email you the stat blocks later For those in MITS: They have * next to them

Spell------------------------Formula
*Makeover Force 1------------------------------2(M)
*Clean Element(Air) Force 1-------------------2(S)
*Fashion Force 5---------------------------------6(L)
*Sterilize Force 1--------------------------------2(M)
Healthy Glow Force 3--------------------------3(L)
Detox Force 1-----------------------------------1(D)
Trid Entertainment Force 2-------------------3(L)
Detect Object(Guns) Force 3-----------------4(S)
Detect Object(Explosives) Force 3----------4(S)
Detect Magic Force 3---------------------------3(L)
Detect Idividual Force 5-----------------------5(L)


Wow, cheaper then I thought they would be, in everything except karma to learn but you can have everything :D

My starting Cash is 1,361.
 
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Well, here are those spell texts, hmmpf with all these formulas added to her spell list she wont need to run to make cash, she'll have all those spells that the rich use to show their status (Healthy Glow, Makeover, Fashion, Detox):

Makeover:
Type: P Target: 6 Duration: P Drain: +1(M)
This spell creates a complete makeover for a volutary subject, including cosmetics, hair and clothes. It even polishes teeth and eliminates plaque. Changes are as permanent as those made in a Beauty Salon. The number of successes measures the degree of style in the makeover.

Clean Element:
Type: P Target: 6 Duration: P Drain: +1(S)
This area spell clears all impurities out of a volume of air, earth, or water leaving it completely clean. Each element requires a seperate spell. For example, Clean Air, could be used to clean a room of toxic fumes, or Clean Water could purify a drinking supply. Successes determine how thoroughly the element is cleaned; muddy water would only require 1 or 2 successes to clean, but contaminated runoff could require as many as 5 successes to make drinkable.

Fashion:
Type: P Target: 6 Duration: P Drain: +1(L)
This spellinstantly tailors clothing, transforming garments into any fashion the caster wishes. The successes measure the degree of style in the tailoring. The spell cannot change clothing's protective value, only its cut and its fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (a jumpsuit could not be converted into a bikini). This spell cannot change clothing with a total Armor Rating (ballistic and impact) higher then force (+1 per 2 successes). The caster must touch the clothing.

Sterilize:
Type: P Target: 4 Duration: I Drain: +1(M)
This area-effect spell kills bacteria and other microorganisms and destroys material such as skin flakes, stray hairs and spilled blood. Organic material affected by this spell cannot be used as a material link. Because it does not affect biomaterial attached to a living being, it does not kill the various helpful and harmful microorganisms living inside a creature. In game terms, each success acheived in casting the spell (up to a maximum equal to the spells force) adds a +2 target number modifier to any skill tests made to collect and use sterilized biomaterial to identify someone.
 

Oh no, I've opened the Box of Pandora! :D


Consider them added to my version of the PC and thanks for posting the spells. :)


Folkert
 
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