Anybody interested in playing Shadowrun?

Sorry to see you go, "mistergone"! :(

But unfortunately there is nothing that can be done against other commitments. Please post here again if you can free yourself.


Folkert
 

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Douane said:
Oh no, I've opened the Box of Pandora! :D


Consider them added to my version of the PC and thanks for posting the spells. :)


Folkert

Naw, no need to worry, they really are all flavor spells, things that either fit her club-going personality(Fashion, Makeover, Detox, trid-entertainment) or fit being a bodyguard: all the detects, Clean Air(get rid of those pesky sleeping gas gernades and what have you), and sterilize just because she has to learn one spell thats good for a runner.

But they really make spell formulas cheep. The most I spent on one was something like 2k for the two force 3 detects.
 

Shalimar said:
Naw, no need to worry, they really are all flavor spells [...]

I wasn't really worried; my post was entirely meant in jest, hence the smiley.

I have to admit, though, that I'm surprised how much magic (theoretically) one can gain for such a small amount of money.
Well, that's the future. :)


Folkert
 
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So how is the complete character scene going? Has everyone finished their characters?

Unless Douane has something to say about Xerd, he's pretty much ready (ok, still need to think those contacts a bit).
 

@ all:

Here is another point for your consideration:

So far we have:

- an elven Bodyguard/Sorcerous Adept
- an elven Gunsmith/Mage
- an orcish Marine Biologist with a gun :D


Mistergone has other commitments.
Reapersaurus also (Since he responded to neither of my two emails, I don't think he's going to play.)
A friend of mine, whom I intended to invite, has dropped off the surface of the earth.


This leaves us with the above-mentioned three.


Question: Should I open a general recruitment thread?

(The reason why I have not done so from the beginning was to give the posters on this thread the first opportunity to get in; I figure if they haven't posted by now, they are not going to.)

If so, how many openings?

(My preferred option would be four, as this is my first GM PbP abd I do not want to overextend my GM abilities to the the detriment of the story/game. Perhaps I'm wrong on this. Any opinions from the more experienced PbP'ers?)


Folkert
 


well none of these spells had variable drain codes, if they did they would have cost much more. Since its sold off max drain of a spell Buying a force 5 heal or any force 5 combat spell would cost 5,000, but for the ones I bought, mostly light and moderate its more like 50 times the force of the spell, or 100 times, even Serious drain is only 500 times.

Remember the monetary costs aren't the only ones associated with learning spells, so yes its easy to pick up spell formulas with the right contacts, but its the karma cost to learn thats going to be the sticking price, off the top of my head she'll need 28 karma to learn those spells. Besides after character gen there is a street index of 2 if buying illegaly.

If you want to buy legally you have to register any spells you buy force three and up since they require licenses. Not many shadow runners want to register the spells they buy as they are probably highly illegal like hellblast etc. For a legally upstanding citizen who has a SIN buying the spells I bought would be pretty easy and considered harmless, I might get a letter asking if I was interested in Joining a corp. as I am sure that corps cast a wide net for mages, and making purchases that leave records would be like dangling a hunk of meat in a pirahna cage.
 

Unless you feel we need more players three can be fine at least from my perspective. As long as we gave them a piece of the take I am sure we have the contacts to act as deckers (I do for sure) We would need a rigger, maybe, the only thing I can drive is my Yamaha rapier and thats with me being specialized in it to get to 3.

I am not sure we would get anymore if they haven't posted by now. Though it wouldn't hurt to try it. Something like: Shadowrun (Recruitment) that being the general format for recruiting. Again not sure, but it can't hurt.

A good thing to put in that is that you already have 3 players, and list what we are, so there is some knowledge there for anyone who is thinking about it, this thread is getting rather long or people to want to jump into it.
 

Shalimar said:
Remember the monetary costs aren't the only ones associated with learning spells, so yes its easy to pick up spell formulas with the right contacts, but its the karma cost to learn thats going to be the sticking price, off the top of my head she'll need 28 karma to learn those spells. [...]

This should be a very good point, the last Mage I GM'ed used to burn most of his karma just to stay alive.
 

@ Shalimar:

2 things concerning Angel just popped up in my mind: (and since you are online now)

1. How about a talismonger connection?

2. Your contact "Seamus" is written to have founded a firm in seattle, What kind of firm, ie, what services does it provide, legal or illegel, etc.? (Left intentionally vague to not spoil any secrets.)

Could you email me on this?


Folkert
 

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