Anybody interested in playing Shadowrun?


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Here are a few general things:

mag-lock passkey rating 4-----------8k
keypad sequencer rating 4----------8k
Scanner rating 7-----------------------700
Micro-tranceiver rating 8--------------8k
Sub-vocal microphone-----------------500
Nav Dat GPS-----------------------------700
Flashpacks-------------------------------250/1
Survival kit-------------------------------100

Add Thermo damping to your clothes, Insulation, and non-conduction.

Purchase a credstick for each SIN you have, the higheset quality you can get so that it stands up to security checks, a rating 8 credstick costs 30k or so, though for a legal SIN there is no nead to buy the top rating credstick as you have no reason to hide anything.
 

Ooh, back up life-styles, weapons, extra clips prefilled, and a few cartons of ammo. Just back ups of any of your important gear that have higher street index prices.
 
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Douane (and all):
I just got your email today (I don't check my hotmail account regularly), and that was awful nice of you to go out of your way like that. I'm sorry I hadn't responded yet -

I have been going back and forth, back and forth with this....

Douane, you sound like a very experienced DM, and I trust you when you say the game won't require lots of time, but... this thread certainly does require keeping up with, and unfortunately, my time is very limited as of late. :(

I would just back out, to make it simple and clean, but it looks like fun still, and you say it won't require multiple readings a day once it's going, and you mention wanting a couple more players...

Tell you what.
I'll have you decide.
If you guys want a couple part-time players, to add in our 2 cents to your lead(s), I could probably post the characters we have, and then ask for help from anyone that'll offer to clean 'em up and make 'em additions to your game. I remember some of the rules, and can play by them, it's just the character-generation process, as you explained, Douane, IS rather rules-intensive (which normally -given time- I like).

Or if you guys want to stay as a small, tight unit, I totally understand, and we'll back out.
Or if you want more experienced (in SR) players, I totally understand that, too.

It's up to you guys, either way.

Oh, Vych's character is very loosely based on Molly Millions from you-know-where. A bad-ass females Street Samurai with street contacts and firepower.
My character is loosely inspired by the (ninja?) assassin in Neuromancer, as well. A former corp assassin physical adept who fell in love (was entranced?) by a rebel leader gal who he was ordered to take out.
 

I would love to have you two, I really would. And he is completely right, ther is no reason to need to have to read the In game thread more then 1 time a day, or more then once every two days. The reason there is so much posting now is that this IS the most rules intensive time of the game, Character creation. After this I expect it will slow down to a much more regular pace.

Or if you guys want to stay as a small, tight unit, I totally understand, and we'll back out.

Ick, heck no, its better to have more people to play, more characters means more availible skills, and more availible straight up fighters by the looks of those two. The only question I really have is does either character have any skill with computers and electronics? Doesn't matter either way, but it would be very very useful as we all lack it.
 

If you'd be willing to help, Shalimar, I'd be leaning on you (and anyone willing) to help make our characters legal.
If I get time tomorrow, I'll post the monstrosity Cyberware & Bioware enhanced Street Samurai, Bowie.
I'm pretty sure my phys-ad will be by the rules, except for the little flavor of cyberware included for character's sake (someone can probably guess what piece of cyberware it is...) ;)
 

Sure, feel very free to lean. Just note that there is no bioware in this game. I'd love to help you and vych.

(someone can probably guess what piece of cyberware it is...)

Smartlink 2?

If you really are adding Cyber to the adept, I would suggest you pack in the most possible in that 1 point of essence, it wont cost any more of your magic so long as you don't go below 5. Some of the best things to pack into that one point of essence, If you can afford it, is (All Alpha) smartlink 2, Cyber Eye replacement with Low-light, Thermo, Flare Comp, and electronic vision mag 3; and Cyber ear replacement with hearing amp, Damp, and Sound filter 5. Its cheaper to shove all of the sense wear into that 1 point of essence then to buy it up with adept powers. But that is totally up to you, just an observation.
 
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