Anybody interested in playing Shadowrun?

@ Reaper:

I will try to answer your questions to the best of my abilities:

[Please be aware that the statements concerning the world of SR are made from my PoV, one not necessarily shared by other SR players.]

1. "Canon".
Don't worry about that, PC actions won't be limited because things are supposed to happen in a certain way.


2. "Independence"
I do not consider the PC's to be flunkies of either megacorps or fixers.
In the case of Megacorps this is due to the "this time with you, next time against you" nature of SR. Runners are hired for one specific job, not put on retainer. Though someone might work several times for a specific corps on preference or for other reasons, there is still the chance that someone else might offer better incentives. (Anything else is selling out to the corps.:))
[IMO corps-campaigns don't work that well, due to the danger of them becoming a series of "point and fire" missions.]

The fixer is just a middleman, doing his work for a cut. He has no hold over the PCs to make them take a certain job. (Unless you still owe him that "one favour".) He gets the job proposals from the corps, and, like an agent, checks his database of available "talent" for appropriate people.

Why or how do successful Shadowrunners survive? Because they are needed! There are enough newbies/wannabees on the streets, but you need the competent ones to do jobs for you, so there's no point in killing them. And if you hire the good ones, well, they are no longer deniable. Even if they somehow managed to harm you beyond concilation, are they worth the continued waste of company resources?


3. "Heroic"
I agree that SR is less heroic than other RPG's and somewhat more mercenary in nature, ie. you don't save villages, countries or the whole world. But there is still a heroic bent possible (if only on a smaller scale), because sometimes you manage to save one or even a few persons. Perhaps you are able to expose that nefarious scheme which could have caused grievious harm to an entire neighbourhood or even a district. By doing so you are crucial to a change for the better, but you don't get to be a hero. The media won't be talking about this and in fact it would be better if noone knew what you did, except for a select few. (And you'd better hope someone pays you for it.:D)

You can accomplish something, but it will always be"small stuff", ie. you won't change the world. But then, perhaps it doesn't want to be changed.:)


4. "Interesting to play?"
I've always tried to avoid making my campaigns a series of runs, ie. one job following the next time without downtime. In fact, I consider the time spent while not on a run to be far more interesting and with much more potential for a good story.



I hope I've managed to answer your questions about the peculiarities of SR at least a little bit.

Folkert


[EDIT: One thing to remember might be that SR thrives on the cyberpunk-ish feeling "rebel against the system". ]
 
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Douane said:
What is he going to do with them? "No guys, seriously, one point of skill is enough to fly it properly!" :D

Of course not! More like: "No guys, seriously, defaulting to reaction is enough to fly it properly!" :D :p :D
 

Hey there Shal :) All this is directly from my old character sheet. We actually only got to play a couple of times, and I KNOW Bowie is WAY off base from what I can have for the game, but anything you can do to or add to her to make it work is fine with me. I have hardly any experience in SR, so anything you can help me with is much appreciated. You mentioned you needed someone with computer ability? Feel free to add whatever will help. Geez...she's actually kinda scary as is now that I take another look at her. LOL

Vitals
Street Name: Bowie – real name unknown
Archetype: Street Samurai
Race: Human
Sex: Female
Height: 6’5”
Weight: 187lbs
Hair: Black with red streaks – cut short sometimes spiky on top
Eyes: Blood red
Birthdate: Unknown
Birthplace: Industry Hills, Los Angeles, California

Total Karma: 7.5 (17)
Remaining Karma: 3.5 (13)

Attributes
Body 4 (Aug 5)
Quickness 7 (Aug 10)
Strength 6 (Aug 9 – 3pts recoil reduction w/cyberarm)
Charisma 2
Intelligence 6 (Aug 8)
Willpower 4
Essence .29 (low)
Reaction (Aug 15)
Initiative 1d6 (Aug 3d)

Pools
Karma Pool 2
Combat Pool 11
(Q+I+W/2)

Cyberware
Wired reflexes 2 (cost 3) 14 reaction + 2d6 initiative dice (total 3d6)
Reflex trigger (cost –2)
Synthetic cyberarm (left) (cost 1)
- retractable spur
- smart link - level 2 (cost .25)
- strength enhancement
- razor darts
- recoil compensators
Magnetic insulated
(Beta Grade)Cyber eyes – blood red (cost .5)
- low light (cost .2)
- magnification (cost .1)
- flare compensator (cost .1)
- display link (cost .1)
(Beta Grade) Eye laser - medium (cost .3)
- laser microphone (cost .1)
- eye light system with super flash (cost .2)
(Beta Grade) Internal air tank (cost .25)
(Beta Grade) Internal GPS (cost .1)
(Beta Grade) Chemical analyzer (cost .2) – (m&m rating 4(+2) = chemical skill of 6
- gas spectrometer
(Beta Grade) Transducer (cost .1)
(Beta Grade) Subdermal speaker (cost .1)
(Beta Grade) Orientation system (cost .25)

5.71 Essence used

Bionetics
Super thyroid gland (cost 1.4) +1 body, +1 quickness, +1 strength, +1 reaction
Reflex recorder (cost .25) +1 to firearms
Reflex recorder (cost .25) +1 to cyber implant combat
Enhanced orientation (cost .6) +1 die for any active skill, +1 to reaction
Muscle augmentation (cost 1.6) 2 levels +2 Q, +2 St
Synthecardium (cost .3) +1 dice to athletics
Cerebral booster (cost .8) +2 intelligence (1 die in task pool)
Damage compensator (cost .6) No penalties unless over a moderate wound
Nano tattoo – tattoo that changes shape, color, and size over time

5.8 Bioware

Skills
Firearms 6 (7 due to reflex recorder – 8 using Ak-98)
Armed combat 6 (7 due to reflex recorder)
Cyber implant combat 6 (7 for claws and razors – 8 for cyber limb)
Athletics 5 (7 for synthecardium)
Intimidation 4
Street Etiquette 5 (7)
Driving 2

Knowledges
Gang turfs 6
Protection tactics 6
Magical threats 6
Police / security procedures 6
Shadow runner haunts 6

Languages
English 4
Chinese 2
Japanese 2
Elven 2

Edges and Flaws
Toughness 3 (1 extra for DR test)
Bonus attribute point (+IQ) 2
Good reputation 1

Incompetent (knives - rather ironic since her name is Bowie) -2
Spirit bane (basilisk) –2
Vindictive –2

Armor
Floor length black leather coat (Bllstc 4) (Impct 2)

Weapons
Die-coated (sp) Katana (Str + 4 or 5)
Retractable claws in cyberarm (11,500)
Ak-98 Smartgun (customized for Bowie’s use) +1 to skill (8m)
Ares Viper Slivergun Smartgun (mode SA / BF) (Ammo – 30) 95ft (pg 116)

Equipment owned
Camping gear stored in H2
First aid kit
Weapons
2 sets clothes
Hummer H2

Vehicle
Hummer H2 – seating 6
 

Wow, that was a very high powered game. Most games don't allow higher then alpha ware at character creation. I'll do my best to recreate her for the game with allowable stuff and then you say yea or nae, what do you think? All of her skills will have to be redone though, the things you listed are simply not skills. Like Fire-arms is broken up into weapon types pistols, smgs, shotguns, rifles, heavy weapons, Launch weapons, etc. All of the different melee combat skills are broken up as well into: clubs, polearms, edged weapons, and a few others.

Of course we can't start with any karma, but I'm sure we can figure out what you spent it on. She will end up losing alot of capabilities because there is no bio, but also because beta cost less essence so I wont be able to fit it all in. You simply can't afford the stuff, even at alpha grade, don't know how you did before, I'll try to aproximate it as best I can.

As far as th knowledges, some of them don't exist anymore, and you'll have almost double the knowledege or tripple the magical knowledge of most mages.
 
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If Tory gets a chance to respond, I'm sure she'd give you carte blanche to make whatever modifications you think would be best, Shalimar.

She knows that lots of that stuff will have to go, and the stats lowered. (of course no Karma)

If you could make the stats match a savvy Street Samurai, based very loosely on Molly from Neuromancer (she liked the razors, of course - the retractable spur seemed cool to her, also), and try to keep what you think she'd like (don't worry about the Bioware) to help her be a kick-ass, can-do, no-$hit-taking tuff.

If you have to, make her less Strength based, and more dexterity, firearms, and computer-knowledge based.

If you could keep just one frivolous thing (which I think is classified as 'bioware'), could she keep the nano-tattoo?
She loved the idea of a tattoo that changes color and shape.

I'm sure she could give you more info about the character, but we don't really have long backgrounds (didn't know the world info) - but she could explain her approach, and attitude, I'm sure.

My monk is very reserved and respectful - he's surprised that he left the corp, and is learning rebellious attitudes and self-interest, after being a vat-grown assassin for the Shiawase corporation.
My only request, Douane, is that he can get monofilament whips on his fingers without an essence cost.
I know that's not standard, and if it can't work, than I'll take Shalimar's suggestion, and try to cram in as much cyberware-for-the-essence-buck in that one point - those seemed like great suggestions, Shal - probably better than the one point I had spent on Missile Deflect (?).
The phys-ad powers always seemed kinda weak - if anyone has suggestions, maybe they've made them more interesting over the years.
 

Here is what you ended up with as far as attributes, augments or skills when I redid her, tell me what you think.

Bod - 4
Quick - 8(6)
Strength - 8 (6)
Charisma - 2
Int - 6
Will - 4

Combat pool - 9
essence - .26
Reaction - 8
Initiative - 3d6

Cyber - (All Alpha for essence)
-Muscle replacement 2
-Boosted 3
-Smartlink 2
-Retractible Cyber spur
-Cyber replacement eye (Blood-red)
+low-light
+Vision mag 3
+Flare comp
+Image link
+Light system with superflash
+Eye laser Med
+laser mic rating 6
-internal air tank
-gps
-orientation system
-chem analyzer rating 6

Skills:
Assault rifles/AK98 - 4/6
Pistols/Ares Viper Sliver gun - 4/6
Computer - 5
Electronic - 5
Cyber-imlant combat/spurs - 3/5
Athletics 4
Etiquette/ street - 1/3 (Anything above this takes 2 skill points)
Intimidation - 2 (Anything above this takes 2 skill points)
Car - 2

Languages: 9 language point + 2 knowledgepoint
English 5(Fluent)
Chinese 2
Japanese 2
Sperithiel 2

Knowledges: Trying to go with what you intended here, but to be successful you really need to diversify your knowledges a bit more.

Police Security procedures 4
Mega-corp Security procedures 4
Security procdures 4
Cybertechnology 4 (Every Street Sam needs to stay up to date)
Gang Identification 4
Magic 3
Shadow runners 3
Mega-corp polotics 2

So, Tell me what you think, whether you want me to go on and do gear or scrap this version.
 

@ Shalimar:

Thanks for doing the hard work on "Bowie"!

I had started, but didn't get too far before other stuff came up.:(

I have a few suggestions, though:

Have you thought about lowering her str and int to reduce the stat points to 24, since this would free up some skill points. For a hard-bitten woman of the street, she sure could use some negotiation, also beneficial would be launch weapons for that AK98 integral grenade launcher and, perhaps not necessary due to her spur, some unarmed combat.

I would also exchange english for cityspeak.

Perhaps these suggestions are worth thinking about.

Folkert
 
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@ Reaper:

The nano-tatoo is certainly no problem. :)


Considering the whips, I'm not sure I understand:

Do you want them to be customized, ie no regular handle or to be part of your body? In that case, unfortunately there's no way around the essence loss.

In regard to adept powers, did you have something special in mind? Even if it is non-standard, we might be able to work it out.


Folkert
 

This might work better:
Lowered strength by 2 to 4(6 with the muscle aug)
lowered Will by 1 to 3

switched Priorites to make skills B instead of C

Added:
Launch weapons/gernades - 3/5
Negotiations - 2

Languages:
Cityspeak 5
English 3
japaense 2
Chinese 2
Sperithiel 2

Knowledges:
Police Security procedures 4
Mega-corp Security procedures 4
Security procdures 4
Cybertechnology 4 (Every Street Sam needs to stay up to date)
Gang Identification 3
Magic 2
Shadow runners 2
Mega-corp polotics 2
 

No, I didn't have anything in mind re: adept powers.

I'll have to borrow the SR book from a guy at work...

About the monofilamant whip:
I know this is just my opinion, but it never made sense to me that if you have the tip of a finger replaced, then you suffer essence loss.

Is this one of those areas where it's just a "balance issue"?
Because I know that IRL if you get your arm replaced, or if you lose a finger, you certainly don't have less spirit, or soul, or humanity, or less of anything.
It always seemed to me that SR placed an over-emphasis on the impact that replacing small parts would do to you.

Oh - and if I remember correctly, Bowie took as her most important (whatever it's called), she took Priority A: Money. So she had a million nuyen to equip, right?
 

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