Anybody interested in playing Shadowrun?

2) Motivation-wise(?) I have no problem with the choice and I understand your reason for taking it, however the mechanics give me a headache:
- Angel takes the geas: check
- Angel gets a bonus for adhering to geas: check
- Angel breaks her geas: she loses her bonus, however there no "real" malus associated with it. Why wouldn't every mage want to get a geas, since he never really loses anything, he only gains (while acting according to his geas). [Hope it makes sense.]

[1st Ed rules for geas were a "bit" harsher: for every 2 magic points losts, you had to take a geas; if you broke, you got a +2 on all TN of magical tests.]


"Houserule"
Let me go through this once again in case I got anything wrong:

Original:
Use of sorcery skill for spell casting; apply additional Spell Pool dice at will (maximum number: equal to sorcery skill).
[Reason: ?]

"Houserule"
Use of sorcery skill for spell casting; apply additional Spell Pool dice at will (maximum number: equal to force of spell).
[Reason: The more work/study you have invested into a spell, the better you are able to tweak it.]


If I went wrong somewhere, please point it out!


Folkert
 
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2)Quite understand, fine by me, not taking the geas does drop a point out of her spell pool, but the power focus effectively adds 2, so its a net gain, and more utilitarian because the focus dice can be added anywhere.

'House rule'
That seems reasonable to me for a house rule as far as spell pool. Consider me happy with it.
 

Shalimar said:
2)Quite understand, fine by me, not taking the geas does drop a point out of her spell pool, but the power focus effectively adds 2, so its a net gain, and more utilitarian because the focus dice can be added anywhere.

Of course, but the power focus was never in question! (Or did I give such an impression somewhere?)

Geas: I certainly wouldn't mind to include geasa, but, according to my reasoning given above, they should have a negative side for breaking them, for example reducing Magic by 1 point for 24 hours. Running around, in Angel's case for example, with a magic of 4 doesn't seem very attractive. (Of course, there would be no negative effect due to her power focus, but still.) This way one would have to think whether the potential gain is worth the potential loss.


Folkert
 
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Well, I would be willing to go with the breaking of the Geas costing an extra point of magic. You made a pretty good point about it not costing anything to break it. If your willing to go with what you posted above, I would as well.

On that note, do you think a spirit counts as far as that? Even if she just used her stunbolts on it it wouldn't kill it only disrupt it I believe, but if she put too much behind it, it would still be possible to kill it. I mean I doubt she'll be able to totally fill up 2 full bars with a single stun spell.
 

1. If you really willing to put up with my "improved rule";), great! (Of course I stand by that proposal.)


2. A very good question! At first I was inclined to say "No". However, after looking back on the stories I read and reading the descriptions of spirits, especially nature spirits, I changed my mind. Since spirits do seem to have individual personalities, I would say "Yes", killing them counts against the geas.

But when do you "kill" a spirit? In my opinion/conception such thing can only be done on the astral plane by doing full lethal damage; otherwise you will only disrupt it's manifestation, unless it is bound/forced into it. [Hope that answers your question.]


Folkert
 

Shalimar said:
3)Don't need it, the other version of her had a higher quickness, so she could afford to wear more armor without penalties. Right now a secure jacket is the most she can wear without being slowed, besides I like the image of the Cloak style secure long coat, it just seems like her.

Form-Fitting armor does not count when calculating combat pool loss.
 


Howling Coyote said:


Form-Fitting armor does not count when calculating combat pool loss.

Huh!? I'll take it... :D

Douane: The sorcery house rule is fine by me. (I usually put all those spell pool dice to resist drain anyway.)
 

FFBA does not count when calculating Qui penalties or CP loss. it otherwise layers as normal--take the highest value, and add half the lower value. so, armored fatigues (5/3) and FFBA (4/1) would count as 5/3 for CP loss, but would have an armor rating of 7/3 and would not incur any Qui penalties at all.

I really did not know that form fitting body armor ignored combat pool and quickness penalties. I think I'll take it. At the very least, it would have been useful, and discrete when she was acting as a bodygaurd.
 
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Hey, would there still be room in this game? I had stopped reading the thread, but I'd be interested. I don't have the 3rd edition book, but I played and ran @nd ed. for years (years ago).

If I could play, I'd like to play a straight-up Troll street samurai, unless that's already been done.
 
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