it used to be before my very eyes,L.A. CA.,before i was a teen.....
10th level wizard
Bantaring blast regents/unknown//range/80ft//extra/2 times a combat//modifier/air elemental
1D6 enemies will iether lose their attack melee,1D8 hp damage,or +4 attack party's next turn,2nd bantaring blast always 2D8 damage
10th level illusionist
Foretelling illusiveness regents/unknown//range/special//extra/1D4 casts a week re-rolled each level//modifier/thief with party lasts 1 day
this spell will reveal 1d4+4 traps on a dungeon level,a coloured light will float next to these traps for 1 round real time
9th level cleric
Defined arcana regents/unknown//range/70ft//extra/1D4 casts a week re-rolled each level//modifier/will not tell level use of spell if 20 wiz or int
taking 2 melee's of player's turn to cast this will allow information of every spell used by non- human enemies
MASS BATTLE
[players army will roll 1D20 at 3D6(+players levels' to +5,enemies # exceeding as army divedid to +5 at most)iether side winning rolls 1 damage for 1D8,1D10,1D12,or 1D20 militia
character avg. level enemies defense extra
1-4 AC+1
5-10 AC+2
11 or higher AC+3
# Encountered
1-3 70
4-6 90
7-9 120
10-12 200
13 or higher 300 or more
[all beasts used in mass battle will have original AC,-1spell,&-1 AC traite & will count for 1/2 exp. of 1 of this type]
1-3 1D4
4-6 1D6
7-10 1D12
11-15 1D10+4
16 or higher 1D12+5
~wizards,illusionists,clerics(etc.)casting spells against enemy spell casters and vise vetrsa will have to use 80ft or more ranged spells,unless direct melee:wiz,ill,clr only classes allowed to use treasure spells
~shield use will allow 1 extra roll for original defense...but will do less damage players' damage roll
1-3 -1D6
4-5 -1D8
6-7 -1D20
8-11 -2D8+3
12 or higher 3D8
~enemies may also use shields
experience table for # killed
1 to 4 =4 11 to 15 =10
5 =2 16 to 25=13
6 =4 27 or more=15
7 to 10 =7
~players fleeing mass battle when enemy has # modifier will not have experience of battle,but will no exp. lost

layers leaving battle when # modifier is theirs will recieve -500 exp. each
regular party combat with their battalion
players on attack +1D8
enemies on attack +1D4
each player does 3(seperate rolls)damages,1D8 versus 1D8(1 roll for seperate dmg. rolls)1/2 dmg. if player wins,1/4 damage if enemy wins
enemies will do 1D6 extra(seperately) 3 dmg. rolls 1 roll for damage