Anyone care to allay my PHB2 concerns?

A +1 to all X type of damage is roughly the same as going from a 1d6 to a 1d8.

This is profoundly inaccurate.

First, as was pointed out, martial characters get the exact same feat.

Second, +1 to damage is NOT the same as moving up a damage die. The +1 is applied once, while the higher damage die is applied for each [W]. Thus, when you upgrade your d8 longsword to a d10 bastard sword, an attack that deals 4[W] damage will deal an expected +4 damage, not +1. Casters get nothing like this.

Finally, most of the elemental +1 feats have absurd ability score requirements that make them inaccessible to casters.
 

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And he saith unto Felon, Why are ye fearful, O ye of little faith? Then he opened the PHB2, and bolstered the Wizard and the Warlock via useful new feats; and there was a great calm.

Actually, I'm worried too for the same reasons Felon cited.

20. And Man asked unto Him also, Why dost Thou worry still? Have I not responded unto Thou; have I not answered Thy concerns?

21. Truly, by my art, the Sorcerer bypasses the Warlock in no wise.

22. Or if Thy maths disprove my claim, I would amend it thus:

23. The Sorcerer does best the Warlock in the realm of Damage, and indeed--as Thou have shown unto me by numbers, as is Thine noble right--the Warlock is surpassed also in Control
;

24. However, I humbly opine that the Sorcerer and Warlock compete not, or only as the Fighter and Cleric spar.

25. The Warlocks in far shadow dwell, while Sorcer stays in reach; the Sorcerors fight many foes, but Warlock fire aggregates.

26. This said, Man sat; and waited for reply.
Very good guys. Bravo. XP for both of thee.
 

First, upgrading to a higher [W] damage dice you must spend feats. Casters can spend their feats to upgrade their damage as well... a +1 to all X type of damage is roughly the same as going from a 1d6 to a 1d8. And I am sure PHII and the arcane and divine books will have more feats for you.

Second, people using [W] normally are attacking AC, which is always higher, and sometimes much higher than the other defenses.
I am happy to see folks took the time to stop by and point out the many, MANY flaws in the above post. Allow me to point out a couple more.

First, saying that something "costs a feat" begs the question "so what?" If a feat makes a character significantly better, then the feat has done it's job. If feats were a leaner commodity, we might be going somewhere, but as heroic tier feats go, a feat that increases a damage die is as good as it gets, easily trumping crummy little +1's. The real issue here is that there isn't a feat that provides a similarly large benefit to implement users.

(Of course, as Plane Sailing pointed out, the Superior Weapon feat isn't necessary for there to be a discrepancy--it just exacerbates it).

Second, people targeting AC are generally no better or worse off than someone targeting another defense. Fact of the matter is, monsters are built according to a formula that takes a weapon's proficiency bonus into account so it is often a wash. However, Fort, Ref, and Will defense are three of the very few things that a monster's ability scores actually impact. When a monster actually has a good bonus in one of those defenses, it can EASILY match or exceed his AC. Giants, for instance, have gross Fortitude defenses often a point or two over their AC.

A monster's role can be a big factor, because it essentially provides a bonus to AC that takes the place of the ability score modifier that gets added to other defenses. A soldier is usually much easier to target with anything other than AC. OTOH, brutes tend to be easier to hit versus AC than anything else.
 
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