Anyone check out d20 Aberrant yet?


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I skimmed the book at Origins, and it looks pretty good. Unfortunately, I don't have any experience with the original Aberrant game, so it's hard for me to say exactly what's different.
 

It's out? I know that one of my friends loved the idea behind the original game but hated the WoD system that was used. (Now he plays Mutants & Masterminds). I'll be lookign forward to this puppy!
 


Yeah, I know I am in that discussion, but a lot of energy in that thread is spent just defending/tearing down the whole idea of converting the game to d20. Not much meat until the last few posts.

With that in mind. I'll repost some of the meaty stuff here.

d20 Adventure!'s Dramatic Editing rules made it into d20 Aberrant, as did the gadgeteer rules:
"They're just not as powerful as "pure" DE from Inspiration rather than Quantum. It's an optional system. It seems pretty much like Adventure!, with perhaps a bit less info. ... Finally, there are Quantum Gadgeteering rules designed along the same lines as Adventure!, as well as a Quantum Device Background (so yes, you CAN finally play Iron Man). " -- bard

The core classes:
Entertainer, Investigator, Scholar, Scoundrel, Warrior

The Prestige Classes:
Prestige: Crusader, Disciple, Gladiator, Inventor, Mercenary, Spy,
Vigilante.

"Yes, there are more Prestige than Core classes. I really don't know why. ... The Scholar is essentially the class for "anyone who isn't a criminal but is intelligent", covering everything from college professors, scientists, archaeologists, adventurers, journalists, and the like. The Scoundrel SHOULD have been called "Criminal", and I dislike the fact that apparently every criminal out there is a master of back attacks and evading hand grenades.

"I felt that there was a class missing in the book, one representing mundane occupations. There's no class representing, say, firemen, pilots, etc. I have, frankly, no idea what characters like Randall "The Fireman" Portman would take as his Core Class. Most of the other PCs and NPCs can be shoved into a class with a bit of thought (most often ending up as Scholar, Entertainer, or Warrior, with a smaller spread of Investigator [which is more or less just Directive and Proteus agents, with a small spread of Elite PIs, Erupted cops, and vigilantes] and Scoundrels [did I mention I hate the class name?]).

"Thankfully, however, for those that dislike the Prestige Classes, charts ARE provided for raising a Core Class past level 10, which means that you don't have to feel obligated to go weird multiclassing once you reach a certain point in character advancement. And, of course, with a bit of tinkering you can probably also steal some of the Prestige Classes from Adventure! d20 (c'mon...tell me that Thetis doesn't deserve the Criminal Mastermind class)." -- bard

More to come.
 
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JoeGKushner said:
It's out? I know that one of my friends loved the idea behind the original game but hated the WoD system that was used. (Now he plays Mutants & Masterminds). I'll be lookign forward to this puppy!

Ditto! Had no idea it's out. I'll have to start keeping an eye out for it.

Brad
 




Ranger REG said:
Hmm. I may pick up the Aberrrant rulebook, but first I have to pore through my recently purchased Adventure! rulebook.
REG what happened to yr gamer instinct?! Buy first read later *grin* There's probly still a few books on yr shelf you've never read thoroughly. If I had teh spare cash I'd have it already.

Hagen
 

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