Nail said:
You say this bit as if the Sor could easily change damage type to fit the situation.
I assume no such thing. I have already said earlier that only the psions get to change energy type, but this is what makes it actually be viable later on. It is fixing a problem, not creating one.
Also, since the damage dealing always took into account useing fire or cold then it is more than reasonable to state that if not useing those then the numbers change dramatically to favor the sorc.
If useing electricity then the psion goes from being ahead to being behind. If useing sonic then the psion is way, way behind.
Leaving out that bit of info would have been nearly criminal. Since I had already stated earlier about the energy types though that shouldnt have been necissary to repeat.
Nail said:
Rogues? Use cold damage, my young psion.
Assuming that you always know what class people are, and that you have a choice in the matter (energy ball? hmm.. there is a rogue, and a summoned cold immune guy, and that fighter overthere is apparently resistant or immune to my last fire blast I hit him with.. ).
Also, every class has an option that is good against certain builds. Looks like a rogue who looks obviously like a rogue and goes up against psions often will know to get Cold resist 15 put on his armor (or whatever that enchantment is). That will fix him right up. Shoring up ones weaknesses is what the game is about sometimes.
Nail said:
Toe-to-toe, the psion is a better artillery peice, both in damage output, damage type, and mobility while doing that damage. (The Sor has to use a full round action to use the metamagics!)
I certainly hope that the psion wins in artillery, as the comparison shows he only barely wins even there though. Still, the versitility is what makes it a viable option at higher levels, whereas it is not for the other caster types.
Also, while the sorc does have to use a full attack type action (I prefer that notation as people dont get it confused with an actual round for casting) the psion has to blow focus. Which means that he is limited to one metapsionic feat per combat unless spending yet more resources to 'maybe' be able to do it more.
The sorc could even apply more than one metamagic feat to a spell if needed, the psion has to spend a massive amount of resources to be able to accomplish that.
But even as stated above, the psion isnt that far ahead in damage. Especially if he has to choose to not deal cold or fire. Also, the sorc has more options even after this little blast fest.
Nail said:
The question is whether there are enough trade-offs to make this balanced. If the only way to make this balanced is to have 4 to 5 encounters per day that require magic...well then: wow. Just wow.
Of course, the game assumes that many encounters per day. If you wish to use less that is your perogative, but complaining about how certain things dont work when you are going against the rules just doesnt make any sense at all.
There are lots of tradeoffs back and forth though, this is only one example.
Of course it is with the most favorable one since spells damage dealing potential goes to zero as levels increase. The fact that the psion can actually 'maybe' do it at higher levels is a fix to what was wrong in the magic system.