That would be true if D&D was had a typical adversarial paradigm; players with evenly-matched resources competing against each another on a "level playing field", say like chess.nemmerle said:I work very hard to maintain that horizontal consistancy. To me that is called "fairness".
!?!?!?!? DMs are "shackled" now? Give me a break. Having different rules for players and NPCs only results in confusion and twice as many rules. Witness 1e/2e.Turjan said:The fundamental problem is that DMs are shackled to systems and methods for monster and NPC creation that are, at their core, designed for use by players.
Henry said:The problem, Nemm, is that you can have detail, or you can have expediency. Unfortunately, I've not yet found a game system that offers both, and ESPECIALLY not d20.
My solution is to make their skill check equal to (A) straight d20 roll if they are not known for a skill, (B) bonus equal to class level if they have the skill, or (C) class level +5 if they are GOOD at a skill. If I have time, I might play with the numbers for major NPCs, but I use a very stripped down system for most non-main-bad guy NPCs.
GlassJaw said:No comments on my spreadsheet. :\
nemmerle said:This kind of goes against the grain of my own philosophy about games and rules. I work very hard to maintain that horizontal consistancy. To me that is called "fairness".