el-remmen
Moderator Emeritus
I hate it. I hate it. I hope who ever came up with it gets hit by a truck!
Ok, maybe not that extreme. . . But after a year and a half of 3E, I still cannot wrap my mind around it. It does not seem to be in an order condussive to quickly picking out what you need during a combat situation - and let's face it, it is only during combat that stat blocks usually matter.
Part of the problem for me is also the very "blockiness" of it - I think they should sacrifice a line or three of space and include hard returns after certain lines so things are the only thing on a line for easy reference..
If I were to design a stat block, it would look like this.
Otyugh - Large Aberration (CR 4) - Align: Neutral
AC: 17 (-1 size, +8 natural), Speed 20 ft.
Initiative: +0; HD: 6d8+6; hps: 33
Attacks: 2 tentacle rakes +3 melee, bite -2 melee
Damage: Tentacle 1d6; bite 1d4
Face/Reach: 5' by 5'/10' (15' w/ tentacle)
Abilities: Str: 11, Dex 10, Con 13 (+1), Int 5 (-3), Wis 12 (+1), Cha 6 (-2)
Saves: Fort: +3, Ref: +2, Will +6
SA: Improved Grab, Constrict 1d6, Disease
SQ: Scent
Skills: Hide +5 (+13 in lair), Listen +6, Spot +9
Feats: Alertness
Why this order?
Because the things one needs to refer to most and most immediately in a combat situation are first (AC, Speed, Initiative)
Then you have things like Attacks and Damage.
Abilties are too important to be buried in the block, especially when they modify everything, since they affect saves and skills they should come BEFORE saves and skills. In addition, the modifiers should be listed parenthetically with an ability score for quick and easy reference.
And lastly, all the categories names should be in bold to make finding them easier.
Does anyone else have their own customized stat-block they like to use?
Anyone else love or hate the official one for a particular reason?
Ok, maybe not that extreme. . . But after a year and a half of 3E, I still cannot wrap my mind around it. It does not seem to be in an order condussive to quickly picking out what you need during a combat situation - and let's face it, it is only during combat that stat blocks usually matter.
Part of the problem for me is also the very "blockiness" of it - I think they should sacrifice a line or three of space and include hard returns after certain lines so things are the only thing on a line for easy reference..
If I were to design a stat block, it would look like this.
Otyugh - Large Aberration (CR 4) - Align: Neutral
AC: 17 (-1 size, +8 natural), Speed 20 ft.
Initiative: +0; HD: 6d8+6; hps: 33
Attacks: 2 tentacle rakes +3 melee, bite -2 melee
Damage: Tentacle 1d6; bite 1d4
Face/Reach: 5' by 5'/10' (15' w/ tentacle)
Abilities: Str: 11, Dex 10, Con 13 (+1), Int 5 (-3), Wis 12 (+1), Cha 6 (-2)
Saves: Fort: +3, Ref: +2, Will +6
SA: Improved Grab, Constrict 1d6, Disease
SQ: Scent
Skills: Hide +5 (+13 in lair), Listen +6, Spot +9
Feats: Alertness
Why this order?
Because the things one needs to refer to most and most immediately in a combat situation are first (AC, Speed, Initiative)
Then you have things like Attacks and Damage.
Abilties are too important to be buried in the block, especially when they modify everything, since they affect saves and skills they should come BEFORE saves and skills. In addition, the modifiers should be listed parenthetically with an ability score for quick and easy reference.
And lastly, all the categories names should be in bold to make finding them easier.
Does anyone else have their own customized stat-block they like to use?
Anyone else love or hate the official one for a particular reason?
Last edited: