The reactions I'm getting are unfortunately pretty representative of what I'd expected, and why posting on forums is often so fruitless. No matter how articulately you state your case or cite examples, it is really unlikely that you get anybody to think about what you're saying. They'll post to contradict, and that's about most of what one can expect.
OTOH, your cleric can't take 20 on a climb check, at least not one where there's a consequence for failing. This is covered under the Climb skill.
I'm not aware of any rule that says you can't take 10 on aiding another.
I don't know what you're talking about when you say "you don't take 10 with multiple checks". You certainly can take 10 on a check and then take on another one immediately following it, as in the the case of climbing up a wall.kiznit said:Take 10 and Take 20 work great! As a DM I can glance at my PC Notes and handwave all sorts of stuff that I expect PCs to notice, succeed, or fail at if we don't want to take the time to roll stuff.
"You guys take 10 while crossing the chasm. The dwarf stumbles and slips a little, but with an aid another he manages to make it."
"You want to search the altar thoroughly? Sure, you take 20, and after a couple of minutes you eventually find a small, secret compartment in the back."
"Yeah, the cleric is too weighted down to make it up the ledge, the rock just keeps crumbling and he slides back down, despite taking 20 on climbing up. What do you do?"
Stuff like the Take 10 1-point-difference problem have never come up for me. You don't Take 10 with multiple checks, so a sense of difference in skill isn't so much there. I know you can't take 10 on an Aid Another check, but in relaxed, everyday non-combat skill checking, I usually let the players do it.
OTOH, your cleric can't take 20 on a climb check, at least not one where there's a consequence for failing. This is covered under the Climb skill.
I'm not aware of any rule that says you can't take 10 on aiding another.