Anyone else moving away from D20?

I'm running my third D20 game with my DNW campaign. I've had a go at D&D right after its release, and I've run D20 CoC. I can't wait to run D&D again.
 

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Yes, I'm slowly changing my setting from a D20 setting into some game mechanics that I am working on for myself. I feel D20 is too limiting for my world.
 

Unless someone else wants to DM, which I doubt, we will be dropping 3e as soon as the current adventure is over. Too much crap to keep track of. It's a bookkeepers delight. After this it's 1e or GURPS.
 



Flexor the Mighty! said:
Unless someone else wants to DM, which I doubt, we will be dropping 3e as soon as the current adventure is over. Too much crap to keep track of. It's a bookkeepers delight. After this it's 1e or GURPS.
Why? Because 1e and GURPS have less bookkeeping?
huh.gif

 

Joshua Dyal said:

Why? Because 1e and GURPS have less bookkeeping?
huh.gif


Using GURPS lite it runs a lot quicker. People whine about how long it takes to make a PC, but that's a one time deal.

I've played and ran 1e for year and years and years. Far less to keep track of in a fight, far less rule lawyering from players in my experience. Roll a 20 and add your few mods and then roll damage. I suppose I could like 3e more if I dropped the feats and skills and uber quick advancement...but then I have to screw around with the classes and try to fix those that are gutted by not having feats and skills. Why bother? I've got better things to do with my time. 1e is far easier to house rule.

Plus I don't every have to open a book and see Kuo-Toa monks or such other absurdities. ;)
 

Roll a 20 and add your few mods and then roll damage.

This is different from D20 exactly... how?

I suppose I could like 3e more if I dropped the feats and skills and uber quick advancement

So... basicly... classes would consist of nothing more than BABs... and spells if you happened to be a spellcaster? Well, yeah, I guess that might simplify things , but... really... that doesn't give you much left.
 


Corinth said:
I don't get where this overcomplicated meme comes from. 3e is the easiest version yet published.

Well, you compare it to games like OTE, it is complicated. Especially at high levels.

But thinking about how things are going to get better the moment you switch is possibly quite delusionary. When you go to a rules-light system, you give up a lot of the support that a more robust system offers you. Some people will be quite comfotrable in such an enviroment. But others will be back...

The other lie here is that you have to change systems to make things simpler. A lot of people are doing bookkeeping that they don't need to do. The biggest offender is detailing NPCs down to a gnat's arse for PCs that you don't need it for.

If you are getting frustrated at bookeeping in the game, every time one of these points comes up, ask yourself: "do I need to do this bookkeeping?" For example, are you creating combat statistics for NPCs that will never enter combat. Or, are you creating a whole array of skills for an NPC that only has 1 or 2 skills you need to be concerned with (you can figure the max a character could have by the rule of thumb max skill = level +2; pick any number up to this number and apply an arbitrary or "best guess" stat modifier to it.)
Unsurprisingly, the acclaimed NPC essential recommends categorizing NPCs by how much information you need about them.
 

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