Exploration of the different gods that don't get much focus is one of my favorite things to mine for GM and player story focus.
But all that came out of my buy in as a player and wanting to make something interesting. It didn't bear fruit because the GM at the time never used the hooks, because no other player had a tie to the library other than myself.
Yes. We ran an all thieves game. Multicast was ok, but main part was thief. City game, thieves guild. It was greatI was reading in another thread about the concept of 4 wizards and a fune... erm 4 wizards and a fighter. I have heard of all paladin parties, or all rogue parties. I have also considered running a campaign where it's all bards, and they are a "garage" band out trying to make their name in the fantasy world.
With all the various subclasses out there, it seems like these sort of concepts could work.
Has anyone ever intentionally or by accident run a game where the majority of the PCs were of a single class?
If yes, please describe how it went; challenges you didn't expect at the outset that came up, etc. If no but you are thinking of it - what fictional concepts are you considering to justify the party make-up (like my band idea)?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.