D&D General Anyone ever run (or played in) a campaign with entire party (or almost) was a single class?

Longspeak

Adventurer
Four players.

Human Rogue (Mastermind)
Human Rogue (Thief)
Human Rogue (TBD)
Human Sorcerer

They've just taken over management of an inn as cover for their presence in the city.
 

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R_J_K75

Legend
Exploration of the different gods that don't get much focus is one of my favorite things to mine for GM and player story focus.

Ive done this quite abit myself. If I play a priest or cleric I try to make them unique and non-standard. I played a priest of Ilmater once that I really liked, and a priestess of Loviatar both were really fun to play.

But all that came out of my buy in as a player and wanting to make something interesting. It didn't bear fruit because the GM at the time never used the hooks, because no other player had a tie to the library other than myself.

Ive found there to be a very fine line. If a player gives me hooks then I try to reward them with including them in the game but sometimes you risk putting too much focus on them at the cost of alienating other players.
 

univoxs

That's my dog, Walter
Supporter
Why yes! A Pathfinder Adventure Path where the party was a traveling band, so everyone was a Bard. It worked exceedingly well.
 

aco175

Legend
We played all dwarves once back in 1e when dwarf was a class as well as a race, if that counts. Recently nothing, though I can see bard working best, but it would be just like filing all the roles anyways.
 


AaronOfBarbaria

Adventurer
One of my most successful AD&D 2nd edition campaigns of all time (measured by players from it reminiscing about it and wanting sequels and successors to it) had all of the characters as different specialist wizards. The campaign was centered on an arcane academy and I was careful to select challenges that would not call for capabilities the party didn't have a means to access, and while I was overall very light on distributing treasure I did deliberately give the characters potent protective items so that while the players would be certain 1 or 2 attacks hitting their character could mean death, the odds of not getting hit were fair.

I also ran a (short-lived) campaign in which all the character were rogues in 3rd edition. Everything likely would have gone just fine, and I had intended to provide access to healing potions to keep the characters from dying too easily, but the players were the sort to confuse "rogue" with "kleptomaniac hypocrite that refuses to have any alliances or friendships no matter how beneficial they'd be" so I had to pull the plug.
 

billd91

Not your screen monkey (he/him)
We've played with 4 clerics and a bard in a 3.5 era campaign. And we didn't do it because of any ridiculous CODzilla calculations - we did it simply because the campaign setting had a lot of interesting options for the various churches.

We also played a 1e game where everyone was either a single class fighter, single class ranger, or a multi-class that included fighters or rangers. We joined a mercenary unit called the Border Rats and fought such actions as the Defense of Fort Kaul and the Battle of Tunwilly Downs.
 

carmachu

Explorer
I was reading in another thread about the concept of 4 wizards and a fune... erm 4 wizards and a fighter. I have heard of all paladin parties, or all rogue parties. I have also considered running a campaign where it's all bards, and they are a "garage" band out trying to make their name in the fantasy world.

With all the various subclasses out there, it seems like these sort of concepts could work.

Has anyone ever intentionally or by accident run a game where the majority of the PCs were of a single class?

If yes, please describe how it went; challenges you didn't expect at the outset that came up, etc. If no but you are thinking of it - what fictional concepts are you considering to justify the party make-up (like my band idea)?
Yes. We ran an all thieves game. Multicast was ok, but main part was thief. City game, thieves guild. It was great
 

GlassJaw

Hero
No, I haven't run a campaign like this but I absolutely LOVE the concept. I do have a bunch of campaign ideas ready to go though!

I also really like the idea of an all-wizard or all-rogue urban campaign. All wizards would be fun if everyone was a student in a large wizard school. #totallyoriginalidea

It also works great with everyone of the same race. I've wanted to run a campaign where everyone is a halfling and a member of an acrobatics/performing troupe, who of course get wrapped up in something. Or a band of scouts (gnomes, dwarves, drow?) that gets separated and lost in the Underdark.

My gaming group is really into beer and we've talked about a campaign where we all play dwarves that own (or owned) a brewery but now have to become adventurers.
 


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