Anyone familiar with d20, d6 AND GURPS...need help for a gaming experiment

Conaill said:
Yeah right...

a 10th level D&D fighter can easily take on a whole pack of wolves single-handed. Heck, four black bears or crocodiles (total CR 6) would be a pretty even match. How about 3 lions, or 2 rhinos? Heck, a damn elephant would be a reasonable challenge for a single 10th level fighter!

100 points equal to a 10th level Ftr? I don't think so.

Level 1 or 2 sounds much more like it to me...

A 100 point GURPS character, like say, Corwin Bearclaw (p. 217, basic set) can land a sword blow roughly 75% of the time (assuming dodges of around 6 for his enemies - this will change as dodge is increased in GURPS4,) and succeeds at an average naturalist roll roughly 90% of the time, has a better than 75 % chance of *hiding* a better than 60% chance of finding traps... those are roughly equivelant to ranks of 18, 15, and 12, respectively. What's more, the guy's got a damage resistance of 6 points and wolves aren't likely to do more than 1d+1, so I'd say he's got a better than average chance then taking out a good pack of them.
 
Last edited:

log in or register to remove this ad

Funksaw said:
A 100 point GURPS character, like say, Corwin Bearclaw (p. 217, basic set) can land a sword blow roughly 75% of the time
Considering how different combat is between GURPS and D&D, I don't think that clarifies anything.
What's more, the guy's got a damage resistance of 6 points and wolves aren't likely to do more than 1d+1, so I'd say he's got a better than average chance then taking out a good pack of them.
I don't have the stats for a wolf at hand, but I highly doubt 6 wolves would be considered an "average" encounter for a lone 100 point Gurps combat-oriented character, let alone 2 rhinos or an elephant...
 

Funksaw- I have played GURPs for roughly ten plus years and D&D3e sense it came out. I can't see a 100 pt GURPs character being much more then a fighter or a ranger with fairly low stats and little skills.

Conaill is correct- a 100 pt character in GURPs could not face the same size force that a 10th lvl character could. As an example wealth level- check your DMG vs GURPs Basic, see if your can buy the same amount of gear (just normal gear), would your GURPs character have the gear necassary to ride to a castle, climb the outer wall, and fight the guards within to escape with the princess?
 
Last edited:

In a cinematic campaign, yes.

Which is where the brass tacks lie - you really can't even compare 10th level (or 100 point) characters within the same system so this is kinda pointless. But suffice to say that with the same GM, if I had to choose between GURPS and D&D to bet on, I'd suspect the GURPS character would likely have a better chance of succeeding.
 

Whereas I don't know GURPS I think I do get the jist of what Funk is saying. My straight out of the box WoD mortal hunter (not hunter the reckoning, just straight mortal built from vampire mortal rules) could take down most of my 5th or 6th level fighters I have played. That's putting a sword in his hand (he was a gunman and knew crap bout wielding a sword). Trying to compare powerlevels in systems is extremely hard and usually just doesn't work. The only real way to do it is to look at the character you created in one system and then try to recreate that character in another system with no limits to what you use. If I was to make Kaleon in d20 modern as he appeared when he stepped into our mortal game 7 years ago he would be the equivalent of a 11th level PC (I actually redid him for a game in d20 modern).
 

Taking a character from D&D to GURPs or vis versa is very difficult.

A D&D Fighter can use lots of different kinds of weapons equally, while a GURPs Fighter would be hard pressed when he doesn't have his weapon of choice in hand.

I have considered running GURPs D&D games (GURPs rules D&D world) it involved a lot of work with the magic system, but the whole of it- I was considering running the campaign it for the "feeling" I am missing in D&D. An example of the reason happened last night-

Last night my pal6/rog3 Halfling (Alton) with his beefed up hp had 120 odd hp, we were fighting overwhelming odds- Orcs, undead, and demons. Nasty battle, in the end everyone including Alton was down to a dozen hp, spells exhausted (the two fights that could actually be called one took better then seven hours). Mind you in GURPs he would have been screwed up- unable to lift his sword or run, and might have been knocked out from blood lose, but in D&D he's fine until 0 hp or -10 when he would have been considered unconscious, dying or dead by the rules. There is nothing in D&D that says- "you have lost a quarter of your hp (enough to kill 3 commoners) and now your missing your right arm," it just isn't in the system.

GURPs is based around realism in play, and that is what makes it fun. I miss it and would love for my group to get back into GURPs, but right now its d20.
 
Last edited:

Remove ads

Top