Anyone familiar with d20 Modern?

Oddly, I think Wickett has the right of it. (Not odd in that he's a dumbdumb-head or anything, but odd that there's normally no difference between Single and S).

A Single RoF means no Double-Tap. Other sources expand on that feat ... in Ultramodern Firearms (and other places, now) there's a feat called "Hail of Bullets" that allows you to use a Semiauto weapon as if it were Auto. I.E. empty your clip into the monster while screaming your head off, because autofire is useless. :)

The change to autofire Wickett mentioned is one of the first house rules I made to d20M firearm combat. Let me see if I can remember them:

  • Autofire Reflex Save is equal to the modified attack roll.
  • Autofire grants a +1 bonus to one attack per 5 (or 10?) bullets expended.
  • Side-by-Side double barrel can use Double-Tap without the feat (KABLOOM).

I think I have some more, but that sheet isn't with me. The autofire thing I added because I thought that the whole "you just waste 10x the ammo" concept was a bit dumb. As far as I know, autofire exists to put more lead in the air toward a target, which means a better chance to hit him, so I added a bonus to the attack roll for railing off a few.

The double-barrel rule is because ... well, no logical reason, but I thought it looked cool.

Still haven't had any double-barrel sawed offs. :(

--fje
 

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Funeris said:
I'm snagging that houserule, RW. :D

And I agree...the rules are silly (which explains my constant state of confusion).

~Fune

I'd modify the house rule a bit. Saving throw progressions in Modern are a lot slower than attack bonus progressions. I've been using a DC of 10 + 1/2 BAB + Dex mod, which ends up much closer to reasonable saving throw bonuses.
 


(Psi)SeveredHead said:
I'd modify the house rule a bit. Saving throw progressions in Modern are a lot slower than attack bonus progressions. I've been using a DC of 10 + 1/2 BAB + Dex mod, which ends up much closer to reasonable saving throw bonuses.
What about giving a bonus to defenders who go prone/get cover?
 

Committed Hero said:
What about giving a bonus to defenders who go prone/get cover?

Defenders get the usual bonus for cover. Still working on going prone - I figure if the shooter aims downwards "properly", there would be no bonus for the "shootee".
 

Lukeworm said:
I second RangerWickett about the single shot semi-automatic issue. The only game mechanic difrence between the two is the use of the Double Tap feat.
This alow an attack made with a weapon fired in semi-automatic rate and at least two bullets in it's magazine to fire two rapid shots at the same target as one attack. This attack is at -2 to hit and do 1 extra dice of damage.

Thirded. The srd says no more that one shot per "attack". An attack is a single step in the full-attack iteration. If they meant only once per round, they would have said "attack action".

RangerWickett said:
Best house rule I implemented? When using autofire, your attack roll sets the Reflex save DC. This actually lets squads of soldiers threaten heroes with Evasion.
I'm fairly sure autofire is save for no damage, which makes evasion kinda pointless.
 

For single-shot weapons you have the derringer and the Remington 700 in the core rulebook. The derringer fires only a single time because the chamber only allows for one round, but the '700 has an internal chamber that holds 5 bullets. Now, I've never used a Remington 700, but my experience with other bolt action rifles is that operating the action takes a fairly short amount of time, and someone who knows what they are doing with the weapon can get several shots out in a six-second period.

BLAM! *clickclick* BLAM! *clickclick* BLAM! *clickclick* and so on.

You certainly can't fire two bullets in rapid succession like you could with a Beretta 92F, though, which is why you can't Double Tap.

On a tangential topic, has anyone come up with a sensible and balanced solution to the attacks-per-round issue with firearms? I'd consider myself 2nd-level with possession of no Rapid Shot feat, and I can fire 5 shots with a 92F in 6 seconds. The attacks-per-round progression of D&D is something that just does not work with firearms, not at all. :(
 

genshou said:
On a tangential topic, has anyone come up with a sensible and balanced solution to the attacks-per-round issue with firearms? I'd consider myself 2nd-level with possession of no Rapid Shot feat, and I can fire 5 shots with a 92F in 6 seconds. The attacks-per-round progression of D&D is something that just does not work with firearms, not at all. :(

Well obviously you can pull the trigger several times a round ... just without feats and the like, you're not doing a whole lot other than burning ammo.

Could call it taking a full round action, fire 10 rounds, get a +1 on the attack roll.

--fje
 


That's true, but swinging a sword and firing an autoloader only follow the same rules because that's how the d20 Modern designers decided it would work. In reality, the main reason I'd be deadlier with a gun rather than a sword is because of rate of fire. I just wish there was a balanced way to simulate that in d20 System.
 

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