Anyone here use Soveriegn stone magic

Greatwyrm said:
Having read through the Soverign Stone system a few times, I still have a pretty big question. Is casting a standard or full-round action?

It's a full-round action, because when you're casting, you cannot take any other action. The spellcaster must focus on casting the spell, so that leaves you only 5'-stepping... which helps to balance the power of magic, because at low-levels, you can cast your spells as often as you'd like, as long as you're lucky with your Fortitude checks ;-)

Christopher
 

log in or register to remove this ad

I love the magic system and the setting. After I'm done running my OA and WHFRP this will be my next campaign along with my Ars Magica game. I've never cared too much for the spell point system I actually prefered the vancian system over spell points but always felt it too limiting for my tastes. I plan on buying up as much sov. stone material I can.
 


Well...

I'd like to say that that it's a very weak "need", owning the Codex.

I've been unable to pick it up localy thus far (I rarely over order the net, though I know I could get it from numerous sources that way)... But I've been using it since the SS d20 main book was released, and thus far, I havn't NEEDED anything. I'm probably doing some things 'wrong', I'm sure, but everything has worked. As for making new spells.... I find just looking at an existing spell, gauging its power level, then comparing to a similar power level spell in SS is enough to get new spells... that gives you a good casting threshold for it, then just figure out what element you want it to belong to.
 

Niftiness.

I had not read the books, but with this description I'm leaning towards going to buy them.

Nice sale.
 

I haunt these messageboards almost every day (well, at least Monday through Friday) and I'm always more than willing to answer any questions postulated about Sovereign Stone ;)

If you do pick up the books, and if you do have any questions, feel free to ask away!

Christopher
 

Yeah, well my problem is that I'd really only want the magic system. I prefer to run homebrewed as a DM, so picking up a campaign setting book for $30 and a magic book for $30 just so I can have a magic system that I might want to use (when I already have Psionics, regular D&D magic and Wheel of Time channelling as options) just seems like a bit much. I'm sure the setting is a fine setting and all that, I'm just not in the market for another one at this point.

But, if creating new spells is really as easy as all that, do I really need the basic campaign setting, or can I simply create some basic heal and evocation-ish spells real quick and be good to go with just the magic book?
 

Personaly, if you were ONLY going to pick up one of the two books, I would (as you might guess from my posts) suggest the core book... not only does it, IMHO, contain "enough" magic rules, it also has some other nifty-nesses... Like some of the new core classes...

To be honest I don't know what type of spells are in the Codex... but from looking at the list in the core book, only a few basic types of spells seem lacking, and many of them don't really fit the theme of the world, so I'm not sure they would be in the codex either.
 

Yeah, some of the core classes look good. The one I'd be the most interested in, though, is the Stalker, and with Ken Hood's Bushfighter being a free download (and filling the same niche) my need for it has really evaporated.

But you're saying that the CS core book has pretty much all the spells I would need? My thought really was to go the other way and recreate (if necessary, using the rules apparently provided) any basic spells I might need. I'd like some opinions from some folks that have both books on the relative merits of both choices, though. What am I missing out on by only picking up one of the two books, and how crucial of a hole in my magic system does that create for me?
 

Joshua Dyal said:
Yeah, well my problem is that I'd really only want the magic system. I prefer to run homebrewed as a DM, so picking up a campaign setting book for $30 and a magic book for $30 just so I can have a magic system that I might want to use (when I already have Psionics, regular D&D magic and Wheel of Time channelling as options) just seems like a bit much. I'm sure the setting is a fine setting and all that, I'm just not in the market for another one at this point.

But, if creating new spells is really as easy as all that, do I really need the basic campaign setting, or can I simply create some basic heal and evocation-ish spells real quick and be good to go with just the magic book?

The only real information missing from the Codex that is in the Campaign Sourcebook are the following:

* Description of the modifications to the Spellcraft skills.
* "Sense <Element/Void> Magic" spell.
* "Dispel <Element/Void> Magic" spell.

Otherwise, everything you would need for the magic system is in the Codex. Description of the elements and interaction between the elements and the Void, magic items, prestige classes, "organizations" are all included in the Codex. Even the Elemental and Void Mage classes are reprinted in the Codex, so you get all but a few of the basics.

Christopher
 

Pets & Sidekicks

Remove ads

Top