Uni-the-Unicorn!
Hero
Scepter Tower of Spellgard, and it was S’monSomeone must have me on ignore or I have someone on ignore one since I can't tell who you are talking to or about. Which dungeon?
Scepter Tower of Spellgard, and it was S’monSomeone must have me on ignore or I have someone on ignore one since I can't tell who you are talking to or about. Which dungeon?
Me too high 5Someone must have me on ignore or I have someone on ignore one since I can't tell who you are talking to or about. Which dungeon?
S'mon and I are discussing the vampire (6th level solo) and the flooding room in Sceptre Tower of Spellgard, an early 4e module. I changed the dungeon a lot, but don't remember how much I changed the vampire's stats. S'mon changed the stats to MM3 standard (MM3 didn't exist when I ran it) but I think left the dungeon largely unchanged.
4e I think is a bit tricky for effective long term hexcrawling because of how levelling works. Either you are doing it Oblivion-style and levelling everything to PC level, or you have some pretty hard gating/channeling/direction.Sadly my 4e Hexcrawl fizzled. In part because of my hexcrawling skills - first time and second because it was run remote on Roll20.
We've moved to the rules lighter Trail of Cthulhu and Masks of Nyarlathotep.
I would like to try it again. 4e is quite decent for the prep and running of a sandbox/hexcrawl. I just didn't do it right.
That's why we ex-RM players love 4e D&D!
This particular one caused so much angst online. But at our table we (which is kinda me as the GM bringing the relevant player along with me) adopted an approach on day one which ended up corresponding to the eventual WotC erratum on the topic.
And @S'mon, I remember that vampire. My PCs beat it, but were more like 5th level I think. And I don't remember now how much I tweaked it from the published version but not as much as you did. I had a flooding room trap involved also, but can't remember now if it was simultaneous or subsequent. I do remember the PCs using floating coffins as life rafts!
I know one thing which changed over time they lost large numbers of their core designersI've often been curious what was happening at WotC which produced a drastically different view of the game than how the players around me viewed the game.
There was huge amounts of intent in the original design expressed by original team leadership, I do not think accidental is the right word exactly.I largely view 4e as an accidentally brilliant game. We know that it was created by a deeply divided design team. It's no wonder parts of the team did not get it because it wasn't the sort of game they wanted to design.