Anyone seen Rolemaster Classic?

JRR_Talking said:
brain hurts just looking back at some of the rules n stuff

played RM to death , although each companion just produced more mighty (kewl)classes and more insane rules 'options'

Spell system was very good, rest a bit overly complex.

still have the original red stuff in a box somewhere. Cant imagine wanting to play it again, though occassionally play MERP


Have you tried HARP?
 

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I haven't seen it, but I saw the previews over at ICEs site. I really have no interest in Classic RM unless Rasyr reorganizes the skills into the RMSS skill categories (except makes Medical its own category), introduces the RMSS cultures for adolescene development, and utilizes the one time RMSS profession bonuses.
 

JoeGKushner said:
It's the only reason to play a common man. "Yeah, the high men are pretty cool, for you know, MERP rip offs and everything, but me? I got six friggin' background options! Score!'

I ditched the High Men in my campaign.
 

JoeGKushner said:
Hardcovers too eh?

When my local store gets 'em, it'll go next to my boxed set of RMSS and my 'red cover' of the RMSS.

I love that old system.

My group is talking about going back to RM when my Mutants and masterminds game takes a break. I had been running DND prior to my M&M game, because, out of the five players, I had two new players, who were not familiar with RM, were afraid of the math and two other players that still cannot make a RM character on their own even after three or four years (body development is a stumbling block for both of them). However, now that the two math phobic individuals are busy with school, one of the players has been asking to go back to RM ( he reluctantly agreed to play dnd) and the other two have a slight preference for RM over DND.
 

In the 2nd ed days before the Player's Option series, I'd agree that Rolemaster might require some more... basic math in terms of keeping track of points. 3rd edition has many subsystems of it's own.

I still dislike random hit points (buying you hits so to speak in RM), but at least it's done by racial type and you have a maximum amount (unless my old memory is failing again.)
 

The best option is to combine what you like from RMSS/RMFRP with Rolemaster Classic. I don't like how hit points was generated in Rolemaster Classic, so I'd rather use the Body Development rules from RMSS.

Rolemaster is the best Roleplaying Game System I've ever played. The math is easier than in 3.5. Although other people believe otherwise. :\
 

Sir Elton said:
The math is easier than in 3.5.

if thats bait i just fell for it?
no way is the maths easier. Im sorry but that is an impossible statement to justify
one good thing about RM is that it did improve adding of numbers in the players.

think i have a harplite download somewhere, never really checked it out

John
 

In 3.5, there are a number of numerous sources where bonuses may come from.

This can be confusing.

If you're also using point build for characters, that can add some slight complications.

Skill points for multi-class characters, especially if you're doing the same skills throughout your whole career, can also add some headaches for GMs trying to keep track of the points. Still, a bigger problem in D&D thought.

Certainly more dice types used in D&D. Especially in calcualting damage.
 

I first got Arms Law and The Iron Wind in 1982 and left 1st edition AD&D in 1983 for Rolemaster 1st ed (the old blue Character law) and later 2nd ed.

Our gaming circle used RM pretty much exclusively from 1984 through to 2000. We decided we hated RMSS character generation and found it hopelessly broken. That system was a waste of paper.

But when D&D 3.0 was released, we jumped at it and have stuck with 3.5.

While there may be a time when we'll go back to RM 2E, it's still too fresh in our minds to get any sort of traction as "nostalgia". RM2 is too recent to be nostalgia for us.

Another 3 or 4 years? Maybe.

RM2 really isn't that hard a system and the universal mechanic makes it easy to learn. It got a lot of undeserved bashing over the years.

RMSS? When it comes to character generation -= throw as many rocks as you like. If you need more - I'll pass em over.
 

JoeGKushner said:
In 3.5, there are a number of numerous sources where bonuses may come from.

Heh. I haven't looked at Rolemaster stuff in a long time. All I remember is the fact that I popularized Companion II with my gaming group. The chart that listed the similar skills and how having "this" would give you a quarter of your bonus of "that".

I haven't seen that book in over 10 years... Must find a copy.

A few years ago I bought a copy of Arms Companion just so I would own one. I still love that book.
 

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