Steel_Wind said:RMSS? When it comes to character generation -= throw as many rocks as you like. If you need more - I'll pass em over.
My only problem with RMSS character generation is having to buy ranks in categories in addition to skills.
Steel_Wind said:RMSS? When it comes to character generation -= throw as many rocks as you like. If you need more - I'll pass em over.
armac said:Heh. I haven't looked at Rolemaster stuff in a long time. All I remember is the fact that I popularized Companion II with my gaming group. The chart that listed the similar skills and how having "this" would give you a quarter of your bonus of "that".
armac said:I haven't seen that book in over 10 years... Must find a copy.
A few years ago I bought a copy of Arms Companion just so I would own one. I still love that book.
JoeGKushner said:Ah, something else D&D nabbed from Rolemaster eh? The Competence Bonus.![]()
Arms Companion eh? Is that the one with all those funky martial art maneuvers and all that other crazy good stuff?
JRR_Talking said:no way is the maths easier. Im sorry but that is an impossible statement to justify
one good thing about RM is that it did improve adding of numbers in the players.
John
Rel said:I've still got all my RM2 stuff but it's in terrible shape from all the use it saw. My RMSS stuff is much better off.
JoeGKushner said:RMSS seemed... a little souless or something. RM2 didn't have the best organization or balance or anything but damned if we didn't have fun in spite of all that.