Yeah, that's the "diamond" shape someone mentioned way earlier.Grantor said:This is still nine squares, but shoots straight out a hexside, rather than from the vertex of the wizard's hex. And still blasting out to range 3.
Andur said:Zurai, there is a reason why words mean things,
Andur said:So I'll clarify and say it makes Bursts worthless, blasts are workable.
doppelganger said:How can you claim that a hex grid works better than a square grid when you have never played 4E on a square grid?
Contents May Vary said:Ooo he gotcha there, Incendax!
Incendax said:A) Less monsters can flank you, you have less ability to flank monsters = Wash. Slightly in your favor.
B) Bursts hit less squares. For example, Burst 2 hits 19 squares in Hex and 25 squares in Grid. = Wash, monsters hit less of you as well.
Incendax said:C) Blasts are fine, just make sure the number of squares is equal to the blast rate. For example, Blast 3 is a 3x3 which equals 9 squares, so your blast should equal 9 hexes. Blast 5 is 25 squares, so your blast 5 should equal 25 squares.
I generally don't like it when creatures behave as if they know they're on a grid.Nifft said:While that's true, notice how moving one square South and firing directly East would get both of them.
I kinda like how cone placement requires tactical movement, in a way square/circular blast placement doesn't.
With 4e, all critters have metagame knowledge by default. They know when they're Marked, they know how much damage your Divine Challenge will do if they choose to ignore it, they send minions in front so you can't Hunter's Quarry the boss-monster who uses a Longspear.bardolph said:I generally don't like it when creatures behave as if they know they're on a grid.
Yeah, since there's so much tactical movement in 4e, I dig giving spellcasters a reason to use it Rogues have flanking, Fighters have pushing, Paladins have "end turn adjacent"-ing, Warlords are shoving friends around, Warlocks are either teleporting away or Armor of Agathys-ing towards... Wizards should have better targeting options than "that side of this line".bardolph said:But you do have a point: the ability to shift before blasting makes it very difficult to meta-game against the cone. This is a good thing.