el-remmen
Moderator Emeritus
So, I got my hands on the Psychic Handbook and really like it.
I have had a moritorium on psionics in my campaign since 3E came out because I was never satisfied with the system and wanted something closer to 2E psionics (of which I had a decent amount in previous campaigns). Finally, after a good number of recommendations I ordered the book off of Amazon and found it to be just what I was looking for (though I still am going to tweak some mechanics - like I don't like non-lethal damage as the means of tracking "psychic strength" and plan to use a combination of the PSP and "fatigue" alternate rules).
Anyway, so who is using this book in place of psionics in their game (basically making it their game's psionics)? How is it working for you? Anything to look out for? Anything too weak or too strong? How are players who are running one of these psychics liking it?
Thanks.
I have had a moritorium on psionics in my campaign since 3E came out because I was never satisfied with the system and wanted something closer to 2E psionics (of which I had a decent amount in previous campaigns). Finally, after a good number of recommendations I ordered the book off of Amazon and found it to be just what I was looking for (though I still am going to tweak some mechanics - like I don't like non-lethal damage as the means of tracking "psychic strength" and plan to use a combination of the PSP and "fatigue" alternate rules).
Anyway, so who is using this book in place of psionics in their game (basically making it their game's psionics)? How is it working for you? Anything to look out for? Anything too weak or too strong? How are players who are running one of these psychics liking it?
Thanks.


