Hmmm. How does this Monk sound?
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Alignment: Any lawful.
Hit Die: d8.
Class Skills
The monk’s class skills (and the key ability for each skill) are Acrobatics (Dex), Climb (Str), Craft (Int), Disable Device (Int), Escape Artist (Dex), Jump (Str), Knowledge (arcana/religion) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Persuasion (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
Skill Points Per Level: 6 + Int modifier.
Class Features
Weapon and Armor Proficiency: Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling, and spear (including shortspear and long spear).
Monks are not proficient with any armor or shields.
Centered Bonus: When wearing armor, using a shield, carrying a medium or heavy load, or using a weapon not listed above, a monk is no longer centered. A monk who is not centered loses many of her class abilities, including her centered bonus, her reaction bonus, her fast movement, and her flurry of blows abilities. While she is centered, the monk applies the listed centered bonus to attack rolls (including combat maneuvers).
Sidenote: Combat maneuvers are Bull Rush, Disarm, Grapple, Overrun, Sunder, Trip
Centered bonus is +1 for levels 1-4, +2 for levels 5-8, +3 for levels 9-12, +4 for levels 13-16, and +5 for levels 17+.
When centered, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.
This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action.
When a monk reaches 5th level, the flurry of blows penalty lessens to –1, and at 9th level it is reduced to zero. A monk must use a full attack action to strike with a flurry of blows.
When using flurry of blows, a monk may attack only with unarmed strikes or with any of the melee weapons with which monks are proficient. She may attack with unarmed strikes and weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus x 1-½ or x ½ ) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any prohibited weapon as part of a flurry of blows. A monk cannot combine flurry of blows with two-weapon fighting.
When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
Sidenote: 5th level the monk fluries for +4/+4, 9th level is +7/+7/+7, 11th level is +9/+9/+9/+9. 20th level is +91/+19/+19/+19.
Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk deals more damage with her unarmed strikes than a normal person would, as shown on Table: Monk. (The unarmed damage on Table: Monk is for Medium monks. Adjust the damage for smaller or larger sized monks accordingly.)
A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Sidenote: Monk Damage is 1d6 for levels 1-3, 1d8 for levels 4-7, 2d6 for levels 8-11, 2d8 for levels 12-15, 3d6 for levels 16-19, and 3d8 for level 20.
Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
Reaction Bonus (Ex): When centered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to both AC and initiative at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
The bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, and when she is not centered.
Bonus Feat: At 1st, 2nd, and 6th level, a monk may select a bonus feat from the following list of monk bonus feats. A monk need not have any of the prerequisites normally required for these feats to select them.
Combat Reflexes, Deflect Arrows, Dodge, Improved Disarm, Improved Grapple, Improved Trip, Stunning Fist, Toughness, or Weapon Kata.
The weapon kata feat grants the monk proficiency with one additional Simple or Martial weapon of her choice, and adds this weapon to her list of “monk weapons.” When using this weapon, the monk remains centered. A monk cannot use this feat to gain proficiency with an exotic weapon, but if she is already proficient with an exotic weapon (for example, through the normal expenditure of a feat) she may use weapon kata to add that weapon to her list of permitted monk weapons. A monk may have only one weapon kata.
Trapfinding: At 1st level, the monk gains the trapfinding ability. She may use her Disable Device skill to disarm traps as a rogue.
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And then there's the usual list of other monkly bits with being immune to disease etc. I'm not going to copy/paste the _entire_ thing, just tryin' to give an idea of what's changed.
So, is this Monk goin' to go home cryin'?
I personally am actually not sold on the whole Trailblazer action points thing, which is what so many people seem to love about Trailblazer. But it does seem to be a pretty solid new foundation; just ripping out the base 3.x classes and replacing them with these seems like it'd be a good start.
If there was a desperate need, the game police wouldn't kick in your door for cherry-pickin' the odd ability out of Pathfinder and slapping it onto a Trailblazer base class, although you'd want to be careful, given that both Pathfinder and Trailblazer are bumping up class abilities, although in different ways.