Anything But Normal, Sailing the Endless Falls... Characters Selected!


log in or register to remove this ad

Is a disturbingly cheerful Warforged Warmage far enough from ordinary to have a shot at this? The Warforged make an appearance in MMIII I think, so it's not just for Eberron anymore...
 

Shayuri said:
Is a disturbingly cheerful Warforged Warmage far enough from ordinary to have a shot at this? The Warforged make an appearance in MMIII I think, so it's not just for Eberron anymore...
Actualy, MMIII was designed for Eberron for the most part. ;)

But she said Eberron stuff was ok, so it's probably fine.

I'm realy liking this Darfellan Spirit Shamen idea at the moment. Just let me know if Stormlord is ok.
 

Isida game? I am there. Now to plot and plan... hmm so many ideas.

How much Malhavoc Press stuff is allowed in? (Ptolus? AE?)
How about Dragon Mag Compendium?

[sblock=quick notes]Illumian (races of destiny)
1 Unfettered (Blade Saint = Clever Blade = ) (AE/Transcendance)
2 Unfettered (Blade Saint)
3 Unfettered (Blade Saint)
4 Unfettered (Blade Saint)
5 Unfettered (Blade Saint)
6 Duskblade (PHB2)
7 Duskblade
8 Duskblade

Feats:
1 Enhanced Power Sigils (+1 Power Sigil Bonus) (RoD)
3 Skill Application (Bluff, Tumble) (AE)
6 Tumbling Attack (Tumble to Flank) (Tra)

Dex 18 10
Cha 14 6
Str 14 6
Int 14 6
Wis 10 2
Con 10 2

Tumble 11+4+3+2+2 = 22
Bluff 11+2+2+3 = 18[/sblock]
 
Last edited:

Voadam said:
Do you have any of these 3rd party sourcebooks with base classes I could consider? (some of them are d20 modern or variant d20 I know but it is my handy list of stuff owned).

Fantasy Flight Games: Traps and Treachery
Malhavok: Arcana Unearthed, Complete Book of Eldritch Might, Book of Hallowed Might,
Paizo: Dragon 319, Dragon 320

I have, per the first post, a great deal of 3rd party books, but apparently not as many as some. I have listed them in the first post. If I haven't listed it, I will not be allowing it, period!

Alignments shall be... whatever you like! This world is a land of extremes. I will not be enforcing alignment-associate restrictions. But please don't kill your party members. I would like you to be a cohesive team that has done extensive work together in the past.

Type of campaign - You are seeking patrons to help protect you against your hunters, and to reclaim your lord's lands for yourself/his heirs (whatever ends up being appropriate). But since your potential allies often live in very dangerous parts of the Sea of Fire and Ice, you may have to fight your way to get to them! And then you have to convince them...

Wrahn - For those that were in the epic game... I may be up for letting younger versions of their epic characters in. I'm mostly worried about Ferrix though... the Architect was a monster. Yeah, Wrahn, a young Rahveon would be fine if you desire. :)
 
Last edited:

Did a quick tabulation of ToH PC races and came up with the following, you might find it useful. Creature followed by racial HD if more than 1 and LA.

ToH

Atomie +3
Banderlog 4+1
Brownie +3
Buckawn +3
Crabman 3+3
Dakon 2+3
Dark Creeper +3
Dark Stalker 2+4
Demon Alu 6+6
Demon Cambion 8+6
Dire Corby 2+2
Flind 2+2
Forlarren 3+3
Frost Man 4+2
Giant Wood 7+4
Grippli +0
Inphidian Common 4+3
Kech 5+2
Korred 6+5
Lava Child 4+4
Leprechaun +3
Mite Common +0
Mite Pestie +1
Mongrelman 2+1
Nereid 4+6
Nilbog +4
Half-Ogre 2+2
Ogrillon 2+2
Orog 3+1
Pech 4+6
Quickling 2+4
Skulk 2+2
Spriggan 4+3
Stormwarden 3+2
Tabaxi 2+2
Taer 3+3
Transposer 6+3
Troll Cave 4+4
Troll Ice 2+4
Troll Rock 8+5
Troll Swamp 3+3
Troll Two-Headed 10+5
Tsathar 2+4
Tsathar Scourge 4+4
Ubue 3+2
Yeti 4+3
Skeleton Warrior +3
Spectral Troll +3
Therianthrope +2
Asswere 3+2
Foxwere 3+2
Jackalwere 3+2
Lionwere 6+2
Owlwere 3+2
Wolfwere 3+2
 


Here's Ekilu so far. My Darfellan Spirit Shamen/Storm Lord.

I'll get to the background a bit later, and I still need to finish his gear, but I have a fun backstory in store for him that should give Isida lots of fun plot hooks. I'm willing to tie him in with anyone else. I see him as the Sailor/hunter/Gatherer/wiseman, with an even keeled personality. He also holds a special place in his races society, though he feels he doesn't live up to it.
[sblock=Ekilu]Ekilu ka Wooli (Ekilu the White)
Darfellan Spirit Shamen 6/Storm Lord 2

Age: 21
Gender: Male
Height: 5'0"
Weight: 176
Eyes: Blue
Hair: None
Skin: All White

STR: 18 [+4] (6 points +2 Racial +2 Item)
DEX: 10 [--] (4 points -2 Racial)
CON: 12 [+1] (4 points)
INT: 12 [+1] (4 points)
WIS: 18 [+4] (10 points +2 level)
CHA: 12 [+1] (4 points)

Hit Point: 58
Hit Dice: 8d8 + 8
Armor Class: 20 (10 base + 5 Armor + 3 Shield + 2 Natural), 10 Touch, 20 Flat Footed
Initiative: +0
BAB: +5
- Melee: +9
- Ranged: +5

Speed: 20’ (Swim 40'(50'))

FORT: +12 (8 Base + 1 Con + 2 Feat + 1 item)
REFL: +3 (2 Base + 0 Dex + 1 item)
WILL: +13 (8 Base + 4 Wis + 1 item)

Abilities:
Racial
- +8 Swim, may take 10, 40' Swim speed, can run while swimming
- Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)
- Bite: 1d6 + 1 1/2 Str as Primary
- Echolocation: Blindsense 20' underwater
- Racial Hatred: +2 to hit and damage Sahuagin
Spirit Shamen
- Spirit Guide: Whale - Wisdom, Power
-- Alertness
-- Folow the Guide: May make second will save vs enchantment spells 1 round later
- Wild Empathy +7 (6 level +1 Charisma)/i]
- Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day
- Detect Spirits: As Detect Undead but for spirits
- Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.
- Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack
Stormlord
- Enhanced Javelins: Thrown Javelins considered +1 magic weapons
- Electricity Reistance: 5
- Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand
Spells
- Scales of the SealordLasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)


Feats:
1st Level
- Endurance
3rd Level
- Great Fortitude
6th Level
- Weapon Focus: Spear


Skills:
Concentration +6 (5 ranks + 1 Con)
Heal +9 (5 ranks + 4 Wis)
KN: Geography +6 (5 ranks + 1 Int)
KN: History +3 (2 ranks + 1 Int)
KN: Nature +8 (7 ranks + 1 Int)
Language (1 CC rank)
Listen +9 (3 ranks + 4 Wis + 2 Feat)
Prof: Sailor +9 (5 ranks + 4 Wis)
Spellcraft +3 (2 ranks + 1 Int)
Spot +9 (3 ranks + 4 Wis +2 Feat)
Survival ++11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy)
Swim +16 (5 ranks +8 Racial +3 Str)


Languages:
- Darfellan
- Common
- Aquan


Spellcasting:
Caster Level: 8 (Druid Spell List)
Save DC: 10 + 1 CHA + Level
Spells Known or Available:
Oth level – 3 Detect Magic, Light, Resistance(6/day)
1st level – 3 Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) (7/day)
2nd level – 2 Cloudburst (CD 158), Bear's Endurance(7/day)
3rd level – 2 Scales of the Sealord (SW 121), Call Lightning (6/day)
4th level – 1 Cuse Serious Wounds(5/day)


Equipment:
Melee weapons
-Storm's Fury Spear +1, +11 (1d8+7+1d6, 20/x2) Fine spear engraved with bolts of lightening (2302gp, 6lb*)
-Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*)
-Bite, +9(4) (1d6+6, 20/x2) Natural Attack
-Hand Axe, +9 (1d6+4, 20/x3) Hand Axe (6gp, 3lb)
-Dagger, +9 (1d4+4, 20/x2) Dagger (2gp, 1lb)

Ranged weapons
-Storm's Fury Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.)
-Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.)
-Seaman's Bow MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) Fine bow of an able seaman (675gp, 2lb*)
-Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*)
-Dagger, +5 (1d6+4, 19/x2, 10 ft.) Dagger

Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least.

Armor
-Name Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) Description (2100gp, 12.5lb)
-Spirit's Shell Animated Mithril Heavy Shield +1 (AC +3, ACP 0) A Mithril shield designed to look like a clam shell, said to be animated by the spirits of the sea. (10020gp, 7.5lb)

Miscellaneous Items
- Wind's Defense, Ring of Protection +1, Golden Ring carved with swirling winds (2000gp, -lb)
- Shark's Gloves, Strength +2, Sharkskin gloves with runes carved along the insides (4000gp, -lb)
- Vest of Resistance +1 (1000gp, 1lb)
- Adventurer’s Outfit (-gp, -lb)

- Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight)
-- Weapons noted above
-- 60 Arrows (3gp, 9lb*)

- Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight)
-- Bedroll (1sp 5lb*)
-- Flint & Steel (1, -lb*)
-- Grappling Hook (1gp, 4 lb*)
-- Rope, 50' Silk (10gp, 5lb*)
-- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*)
-- Potion of Enlarge (50gp, -lb*)
-- 2 Waterskins (2gp, 8lb*)
-- 6 Days Rations (3gp, 6lb*)

-Belt Pouch (1gp, .5lb)
--Amulet of Everburning Flame (110gp, -lb)

* Weight not counted due to container
Weight Carried: 32.5 lb
Remaining money: 136 gp 9 sp


Encumberance
Capacity: 100, 200, 300
Lift: 600
Push/Drag: 1500


Description

Personality

Background[/sblock]
Edit: Finished just about everything but background/personality.
 
Last edited:

Good to hear Green Ronin's Shamans handbook is in ( I much prefer it to the complete divine version). No to figure out an appropriate race and post.
 

Work in Process

Still lots to do, and some of the stuff is from Bront's other character since i just stole his code ;) Just bought Incarnum, so if i've put stuff in wrong just yell at me.

Code:
[B]Name:[/B] Marcello Pancine
[B]Class:[/B] Aasimar Incarnate 4 / Marshal 3  
[B]Race:[/B] Aasimar 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good

[B]Str:[/B] 13 +1 ( 4p.)	[B]Level:[/B] 7	[B]XP[/B]: 28,000 / 36,000
[B]Dex:[/B] 12 +1 ( 4p.)	[B]BAB:[/B] +4		[B]HP:[/B] 55 (2d6+5d8+14)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +5	[B]???:[/B] XXXX
[B]Int:[/B] 10 +0 ( 2p.)	[B]Speed:[/B] 20'	[B]???:[/b]
[B]Wis:[/B] 16 +3 ( 6p.)	[B]Init:[/B] +1	[B]???:[/B] XX
[B]Cha:[/B] 18 +4 ( 10p.)	[B]ACP:[/B] -		[B]???:[/B] X%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	10	10	+	+	+1	+0	+0	+0
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	7	+2	--
[B]Ref:[/B]	+3	2	+1	--
[B]Will:[/B]	+10	7	+3	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger +1		+9	1d4+1	19-20/x2	10 ft
Dagger			+8	1d4	19-20/x2	10 ft
Short Bow		+8	1d6	20/x3		60 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Celestial.

[B]Abilities:[/B]
Racial - Darkvision 60ft, acid resitance 5, cold resistance 5, 
electricity resistance 5, [I]daylight[/I] 1/day (caster level 7th),
+2 racial bonus on spot and listen checks.

Class - Aura of good (strong), [I]detect evil[/I] at will, incarnum
radiance 1/day (silvery light grants +1 AC for 5rnds, wpns are aligned good),
expanded soulmeld capacity +1, chakra bind (crown, feet, hands).

[B]Auras:[/B]
[I]Minor Auras[/I] - Master of Tactics (+4 to damage rolls when flanking),
Accurate Strike (+4 to confirm critical hits).
[I]Major Aura[/I] - Hardy Soldiers (all allies gain DR 1/-).

[B]Feats: [/B] 
Skill Focus (Diplomacy)*, Weapon Focus ()*, 

[B]Meldshaping[/B] (Save DC 13 + essentia invested):
[B]Essenia[/B]: 4 (Capacity - 2)
[B]Soulmelds:[/B] 
Crystal Helm (crown) - grants a +2 resistance bonus to
		Will saves against charm and compulsion.
	Essentia: 1 (+1 deflection bonus to AC)
Impulse Boots (feet) - grants the Uncanny Dodge ability.
	Essentia: 0 (+0 enhancement bonus to Reflex saves)
Bluesteel Bracers (arms) - grants +2 insight bonus to initiatve.
	Essentia: 1 (+1 insight bonus to damage)
Spellward Shirt (heart) - grants Spell Resistance 5 (SR 13).
	Essentia: 2 (+8 bonus to Spell Resistance)

[B]Chakra Binds:[/B] 
Crystal Helm (crown) - grants all melee attacks the force descriptor.

[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Bluff		+8	4	+4	
Concentration	+4	2	+2	
Diplomacy	+10	6	+4	+3
Know: arcana	+1	1	+0	
Listen		+7	2	+3	+2
Ride		+3	2	+1
Sense Motive	+7	4	+3
Spellcraft 	+1	1	+0	
Spot		+7	2	+3	+2
Swim		+5	4	+1

[B]Equipment:			Cost[/B]
+1 Dagger			2302	
Shortbow			1	
4 daggers			10	
20 arrows			30	
Anklet of Dexterity +2		4000	
Bracelets of Armor +1		1000	
Earings of Disguise		1800	
Dust of Tracelessness		250

Potions:
-Sanctuary			50
-Cure Light (4)			200
-Shield of Faith		50
[B]Money:[/B] 307gp Xsp Xcp

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Skin:[/B]

Appearance:

Personality:

Background:


[sblock=Advancement]
Human: Combat Expertise
1: Improved Feint
3: Weapon Finesse
4: +1 Dex
[/sblock]
 
Last edited:

Remove ads

Top