Actualy, MMIII was designed for Eberron for the most part.Shayuri said:Is a disturbingly cheerful Warforged Warmage far enough from ordinary to have a shot at this? The Warforged make an appearance in MMIII I think, so it's not just for Eberron anymore...
Voadam said:Do you have any of these 3rd party sourcebooks with base classes I could consider? (some of them are d20 modern or variant d20 I know but it is my handy list of stuff owned).
Fantasy Flight Games: Traps and Treachery
Malhavok: Arcana Unearthed, Complete Book of Eldritch Might, Book of Hallowed Might,
Paizo: Dragon 319, Dragon 320
[B]Name:[/B] Marcello Pancine
[B]Class:[/B] Aasimar Incarnate 4 / Marshal 3
[B]Race:[/B] Aasimar
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Str:[/B] 13 +1 ( 4p.) [B]Level:[/B] 7 [B]XP[/B]: 28,000 / 36,000
[B]Dex:[/B] 12 +1 ( 4p.) [B]BAB:[/B] +4 [B]HP:[/B] 55 (2d6+5d8+14)
[B]Con:[/B] 14 +2 ( 6p.) [B]Grapple:[/B] +5 [B]???:[/B] XXXX
[B]Int:[/B] 10 +0 ( 2p.) [B]Speed:[/B] 20' [B]???:[/b]
[B]Wis:[/B] 16 +3 ( 6p.) [B]Init:[/B] +1 [B]???:[/B] XX
[B]Cha:[/B] 18 +4 ( 10p.) [B]ACP:[/B] - [B]???:[/B] X%
[B] Total Base Armor Shld Dex Size Nat Misc[/B]
[B]Armor:[/B] 10 10 + + +1 +0 +0 +0
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +9 7 +2 --
[B]Ref:[/B] +3 2 +1 --
[B]Will:[/B] +10 7 +3 --
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
Dagger +1 +9 1d4+1 19-20/x2 10 ft
Dagger +8 1d4 19-20/x2 10 ft
Short Bow +8 1d6 20/x3 60 ft
[B]Notes:[/B]
[B]Languages:[/B] Common, Celestial.
[B]Abilities:[/B]
Racial - Darkvision 60ft, acid resitance 5, cold resistance 5,
electricity resistance 5, [I]daylight[/I] 1/day (caster level 7th),
+2 racial bonus on spot and listen checks.
Class - Aura of good (strong), [I]detect evil[/I] at will, incarnum
radiance 1/day (silvery light grants +1 AC for 5rnds, wpns are aligned good),
expanded soulmeld capacity +1, chakra bind (crown, feet, hands).
[B]Auras:[/B]
[I]Minor Auras[/I] - Master of Tactics (+4 to damage rolls when flanking),
Accurate Strike (+4 to confirm critical hits).
[I]Major Aura[/I] - Hardy Soldiers (all allies gain DR 1/-).
[B]Feats: [/B]
Skill Focus (Diplomacy)*, Weapon Focus ()*,
[B]Meldshaping[/B] (Save DC 13 + essentia invested):
[B]Essenia[/B]: 4 (Capacity - 2)
[B]Soulmelds:[/B]
Crystal Helm (crown) - grants a +2 resistance bonus to
Will saves against charm and compulsion.
Essentia: 1 (+1 deflection bonus to AC)
Impulse Boots (feet) - grants the Uncanny Dodge ability.
Essentia: 0 (+0 enhancement bonus to Reflex saves)
Bluesteel Bracers (arms) - grants +2 insight bonus to initiatve.
Essentia: 1 (+1 insight bonus to damage)
Spellward Shirt (heart) - grants Spell Resistance 5 (SR 13).
Essentia: 2 (+8 bonus to Spell Resistance)
[B]Chakra Binds:[/B]
Crystal Helm (crown) - grants all melee attacks the force descriptor.
[B]Skill Points:[/B] 32 [B]Max Ranks:[/B] 10/5
[B]Skills Total Ranks Mod Misc[/B]
Bluff +8 4 +4
Concentration +4 2 +2
Diplomacy +10 6 +4 +3
Know: arcana +1 1 +0
Listen +7 2 +3 +2
Ride +3 2 +1
Sense Motive +7 4 +3
Spellcraft +1 1 +0
Spot +7 2 +3 +2
Swim +5 4 +1
[B]Equipment: Cost[/B]
+1 Dagger 2302
Shortbow 1
4 daggers 10
20 arrows 30
Anklet of Dexterity +2 4000
Bracelets of Armor +1 1000
Earings of Disguise 1800
Dust of Tracelessness 250
Potions:
-Sanctuary 50
-Cure Light (4) 200
-Shield of Faith 50
[B]Money:[/B] 307gp Xsp Xcp
[B]Age:[/B]
[B]Height:[/B]
[B]Weight:[/B]
[B]Eyes:[/B]
[B]Hair:[/B]
[B]Skin:[/B]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.