Anything But Normal, Sailing the Endless Falls... Characters Selected!

Rystil Arden said:
Looking at the new sheet, you can tell the ninja is devious due to being a male human child and female grey elf at the same time :lol:

Hoo! Identity crisis! :D

Oh, and Isida -

I'm suffering from some writer's block regarding my appearance and suchlike, but I've got some good ideas from seeing other characters' backgrounds. Of course, only about a third or so of those will actually be in the game, so I'm somewhat leary of tying their stuff into Lupaz's background, even though I seem to recall you wanted us to all know each other beforehand. Am I correct in assuming it'll be okay to make some alterations to the background as well as to the stats after you pick people?

Hopefully I'll get some good ideas to fill things out before then, but it's been a bad week...

Incidentally, Rystil have you looked at Lupaz? I was hoping to get a few people to look over the sheet for errors (and general opinions, since I can't seem to expand on the concept interestingly right now), so as long as you're heckling the ninja-pirate could I press-gang you into giving me a similar treatment? ;) :D
 

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Of course, only about a third or so of those will actually be in the game, so I'm somewhat leary of tying their stuff into Lupaz's background, even though I seem to recall you wanted us to all know each other beforehand. Am I correct in assuming it'll be okay to make some alterations to the background as well as to the stats after you pick people?

This is a good point--I've been glancing at everyone else's characters and brainstorming stuff to make it easier to slip in right away with the group having already met (if I'm chosen). It would be cool to have a bit of shared history of previous adventures too, as well as a little short paragraph about how the character feels about each other character (which I first saw done by Ferrix in another game that Isida and I were in). However, I figure it's best to wait on the chosen before writing those, probably, since we don't know who's going to be in (though I do have tons of free time now and classes start on Tuesday, so I keep getting tempted :heh: )
 

Incidentally, Rystil have you looked at Lupaz? I was hoping to get a few people to look over the sheet for errors (and general opinions, since I can't seem to expand on the concept interestingly right now), so as long as you're heckling the ninja-pirate could I press-gang you into giving me a similar treatment?

I've been shanghaied! Sure--let me check it over :D
 

Rystil Arden said:
I've been shanghaied! Sure--let me check it over :D
Okay, I looked through. I still don't see any errors per se. So are all of the items homebrewed, then? What about the spells I don't recognise? It looks like for race, you're fairly similar to the standard Blink Dog, but you've removed three racial Hit Dice and in exchange given two abilities a 50% failure chance. For the class, you seem to have taken away Mettle and the Familiar in exchange for the curse being shockingly devastating. Not sure if either of those are balanced, but they definitely seem more balanced than being a Child, giving yourself -2 to all physical stats and then becoming "LA -1" and taking an extra level, so I doubt it will be a problem. Frankly, being a race with LA already puts you behind the people who take an LA +0 race and play a caster (doubly so for those LA -1 guys), but I see it as just part of the challenge, and Nissa will just have to be happy with Charm Person when the other people have Dominate :lol: Looks like an interesting if unlucky little Blink Dog :)
 

Heh...male human child? No maleness, although I can see how you would think that with the name. And I get to be a ninja pirate?! Well, darned if my day just ain't the coolest!

And I am precociously bad, Isida, precociously bad. :D
 

Rystil Arden said:
Okay, I looked through. I still don't see any errors per se. So are all of the items homebrewed, then? What about the spells I don't recognise? It looks like for race, you're fairly similar to the standard Blink Dog, but you've removed three racial Hit Dice and in exchange given two abilities a 50% failure chance. For the class, you seem to have taken away Mettle and the Familiar in exchange for the curse being shockingly devastating. Not sure if either of those are balanced, but they definitely seem more balanced than being a Child, giving yourself -2 to all physical stats and then becoming "LA -1" and taking an extra level, so I doubt it will be a problem. Frankly, being a race with LA already puts you behind the people who take an LA +0 race and play a caster (doubly so for those LA -1 guys), but I see it as just part of the challenge, and Nissa will just have to be happy with Charm Person when the other people have Dominate :lol: Looks like an interesting if unlucky little Blink Dog :)

The items are all from one source or another. Erm, I should note that. Except that I combined a couple of items into one (dogs are hard up for item slots, especially item slots that don't make me look stupid). And the periapt is a riff off the monk's belt (I checked with Isida about it upthread... somewhere...). The shard, for instance, is a slightly modified bag of tricks with a usage restriction. Anyway, I decided to go with tentative items for now (and keep a couple thousand gold for easier fadiddling), since it's the least concept-y part of the character.

Ditto for the alternate blink dog stats. Okay, I proposed them, but I did make sure to get approval. Spells are from a hodgepodge of sources based largely on what I felt suited the character and wasn't unbalanced, trying to stick to the bard and hexblade spell lists (with some restraints - I really wanted to take heroism as a second-level spell like the bard, but decided that would be a bit much). The most important ones are Phade's fearsome aspect (+5 Intimidate and can demoralize as a swift action for 1 minute/level, plus the RP goodness of being disguised as a horrible being of horrible horribleness) and nightmare lullaby (flavored as creepy howling; it's a Long-range single-target confusion effect with a concentration + 2 rounds duration, so I can confuse people and just keep it up until they off themselves).

And the curse is actually that crazy in the hexblade proper at 7th level (which I count as, +1, due to the item), except that I've boosted it a bunch with, uhm, almost all of my feats. Stranegly, the de-fightering modifications to the Hexblade hardly affected the cursing at all - I would up with one more use/day than I otherwise would have had. They're marked, I think, with regard to their sources. What I actually gave up was fighter BAB and d10 HD for better skills and spells, for an end result that's kinda like a bard with cursing instead of bardic music and knowledge. Compare: a bard with all the feats and items spent on doing music could give +4 to attacks, most Will saves, and damage to all allies without having to worry about punching through a Will save. Not to mention all the other alt. bardic music feats I'd be picking up. So I think it's pretty balanced, especially since I'm using the bard as a power-level baseline. I call that a safeguard! :p

How 'bout it? Is the curse overkill? Maybe I should shuffle things around and put a little effort into melee (you know, more than +4 for 1d6 anyway). Right at the moment I'm thinking skills + low-light/darkvision/scent + my natural doggish inconspicuousness + disguise self + maybe an owl familiar means good scouting, and the cursing will be my contribution to combat. Maybe mix it up after I get the blink to work and just Aid Another, but it'd be nice to have some appreciable punch to go along with being the scariest, cursiest dog around.

What I'm really looking forward to is using a free action supernatural ability that requires no gestures or anything to screw with people. We start negotiating with someone? Wham, they have -13 on Bluff and Sense Motive. We know one enemy is going against another? Wham, the one we want to lose has -5 on almost everything for 24 hours. It should be entertaining, if I get to play. I can't win myself, but I can make sure someone loses. :D
 
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Oh, and might as well mention these for the curious - disquietude is a Will negates Close range spell that prevents the target from making physical contact with others (playing up the creepy vibe, and to isolate my target from any allies so I can really screw with their heads), Horizikaul's cough does 1 point of sonic damage and Will negates being deafened for 1 round (angry bark! OF DOOM!), and shadowplay lets you control a shadow's appearance, Will negates if it has an owner (more creepy goodness, along with the other cantrips).
 
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Rystil Arden said:
Frankly, being a race with LA already puts you behind the people who take an LA +0 race and play a caster (doubly so for those LA -1 guys), but I see it as just part of the challenge, and Nissa will just have to be happy with Charm Person when the other people have Dominate.

Actually, I know how you feel. Even aside from the "impotent in melee" thing, another guy here's playing a ghaele eladrin. For his +2 LA he's getting 6 outsider HD (arguably the highest-quality HD in the game, and certainly better than any PC class, with fighter BAB, all good saves, d8 hit points, and 8+ skills), the spellcasting ability of an 8th-level cleric with the extra addition of 5 whole domains to the list, +16 total to various stats, a constant tongues and double-strength magic circle against evil effect (so he's immune to summoned monsters and mind-affecting abilities, along with everyone within 10 feet, as well as getting +4 to AC and all saves vs. evil creatures!), 17 spell-like abilities (including aid, see invisibility, comprehend languages and cure light wounds at will and chain lightning, charm monster, improved invisibility, and wall of force 1/day, so say goodbye to damage between combats, language-based puzzles, invibility tricks, and everyone in the party not having temporary hit points and attack bonuses all the time), an alternate form that can fly at 150 feet (perfect) (this is actually faster on average than my unreliable dimension dooring), and other miscellaneous abilities I'm too lazy to retype. I mean, dang, that makes my magical beast HD and +2 LA look like nuthin'.

EDIT: Doy, three posts in a row. Sorry, guess the thread's eating all the talkativeness I should spend on the character. I think I'll head over there now...
 
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Actually, I know how you feel. Even aside from the "impotent in melee" thing, another guy here's playing a ghaele eladrin. For his +2 LA he's getting...

Are you sure about this? It was in SBLOCKs, so I didn't read it, but Ghaele Eladrin have more than +2 LA. Much much more. In fact they have more than +10 LA (this is a rule that can be inferred by the fact that the MM wrote LA - for the Ghaele but not for the lower Eladrin--if you check the dragons, they write LA - for any monster whose LA would bring it above 20).

Edit: Ah right, Savage Species monster class levels from 3.0. Heh--whoever wrote that particular monster class was feeling very generous that day, compared to, for instance, the succubus monster class levels.
 
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ow 'bout it? Is the curse overkill? Maybe I should shuffle things around and put a little effort into melee (you know, more than +4 for 1d6 anyway). Right at the moment I'm thinking skills + low-light/darkvision/scent + my natural doggish inconspicuousness + disguise self + maybe an owl familiar means good scouting, and the cursing will be my contribution to combat. Maybe mix it up after I get the blink to work and just Aid Another, but it'd be nice to have some appreciable punch to go along with being the scariest, cursiest dog around.

It's very very strong, but I wouldn't say overkill. Certainly by this level (if not sooner), enemies must learn that if they fail a save, they are pretty much screwed :lol: I mean, Nissa has the ability to drown at will (albeit it isn't a free action and requires a touch attack) on a failed save, though it isn't something she'll use much, I imagine.
 

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