Anything But Normal, Sailing the Endless Falls


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Rystil Arden said:
Note: Nissa also has +3 LA and is a 5 HD creature ;) :lol: In my experience, that much LA is so crippling to HP that if you have it and you play a class with d4 or d6 hit dice, it is basically required to pick up a high Con in order to live :(
Of note, you may want to revise the skillset thing with Ekilu in mind.

Hope his +0 stealth won't damper things too much...
 

Bront said:
Of note, you may want to revise the skillset thing with Ekilu in mind.

Hope his +0 stealth won't damper things too much...
Nah, Trebuchet has a penalty to it, so Ekilu is not the lowest. We'll just leave them behind when we sneak ;)
 

[SBLOCK=Skills, Revised]Skills First:

Appraise--we don't really have this skill, so we'll have to hope we don't need it.
Consolation Prize: Nissa, with an untrained +5.

Balance--We can sort of balance, but we're still flat-footed
Gold: Tempest, with a +10, though ironically he forgot to list it
Silver: Vaukriel, with a +9
Honourable Mention: Nissa, with a +7

Bluff--We're good at Bluff
Gold: Tie between Vaukriel and Nissa at +18

Climb--we're pretty bad at this too, but several people can fly, so not a big issue
Gold: Tempest, again unlisted with a +6
Silver: Tie between Oob and Ekilu, with a +4
Uh-Oh Prize: Nissa, with a -1, and Trebuchet with a -3

Concentration--this is not really one where it matters if we have an expert
Gold: Trebuchet, with a +13
Silver: Nissa with a +11
Honourable Mention: Ekilu, with a +6

Craft--Trebuchet can make himself...all night long
Gold: Trebuchet, with a +10 in Craft (Blacksmithig)

Decipher Script--This is trained only. Nobody can do it. Nissa does have Comprehend Languages

Diplomacy--We're great at this
Gold: Nissa, with +24
Silver: Vaukriel, with +20

Disable Device--Don't trust our Rogues to Disarm those traps, though they do have it
Gold: Tie between Nissa and Tempest with +6

Disguise--We can Disguise, all right
Gold: Nissa, with a +28 and +30 to stay in character
Silver: Vaukriel, with a +8
Special Note: With the Disguise Self spell, Lupaz has +14

Escape Artist--not so great at this
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5

Forgery--nor this
Consolation Prize: Nissa, with a +5

Gather Information--middling good at this
Gold: Nissa, with a +10
Silver: Vaukriel, with a +8
Honourable Mention: Tempest, with a +7

Handle Animal--We don't have this because it's trained only. However, Nissa can talk to them at will and would have a +11 if I bothered to put 1 cross class rank in it.

Heal--We can Heal! We can Heal!
Gold: Ekilu, with a +9

Hide/Move Silently/Sneak--Most of us can, as long as we are not made of metal
Gold: Vaukriel, with +15
Silver: Three-Way Tie between Nissa, Oob, and Lupaz for +13
Honourable Mention: Tempest, with +9
Made of Metal: Trebuchet, with -1
Notes: Nissa has the most in the water, with +21, and Oob may beat everyone else outside the water if he swaps his points correctly now that Hide and Move Silently have been collapsed into Sneak

Intimidate--The cute doggy and the girl are threatening indeed
Gold: Lupaz, with +15
Silver: Nissa, with +12
Honourable Mention: Trebuchet, with +9

Jump--Why jump when you can fly? Ask Vaukriel and Tempest
Gold: Anemone (Nissa's Hippocampus), with a +11
Silver: Vaukriel, with +9
Honourable Mention: Tempest, with +6
Uh-oh Award: Trebuchet, with -3

Knowledge--We don't know much, but we have a few areas
Arcana Award: Nissa, with a +10
Geography Award: Lupaz, with a +10
History Award: Trebuchet, with a +7
Local Award: Lupaz, with a +10
Natrue Award: Ekilu, with a +8
Nobility Award: Nissa, with a +10

Listen--Ekilu does not use a hearing aid
Gold: Ekilu, with a +9
Silver: Anemone (Nissa's Hippocampus), with a +6

Open Lock--we can open a simple lock, but not the ones in the level 1 Shackled City adventure
Gold: Tempest, with a +9
Silver: Vaukriel, with a +8
Honourable Mention: Nissa, with a +6

Perform--Nissa's okay at this untrained
Gold: Nissa, with a +10
Silver: Vaukriel, with a +5

Profession--Aar, Ekilu be an old salt of the sea
Gold: Ekilu, with a +9

Ride--Vaukriel and Nissa can maybe ride Anemone
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5

Search--As with Listen, we're pretty bad
Gold: Tempest, with a +6
Silver: Nissa, with a +5

Sense Motive--Passable
Gold: Nissa, with a +9
Silver: Vaukriel, with a +5

Sleight of Hand--Not Great
Gold: Vaukriel, with a +10
Silver: Nissa, with a +8

Spellcraft--We're Okay
Gold: Trebuchet, with a +12
Silver: Nissa, with a +11

Spot--Dog, Fish-Boy, Horse? At least they have eyes
Gold: Ekilu, with a +9
Silver: Lupaz, with a +7
Honourable Mention: Anemone (Nissa's Hippocampus), with a +6

Survival--Lupaz can survive. Ekilu can help. The rest of us starve in the woods. Well Trebuchet doesn't eat.
Gold: Lupaz has the highest, with a +12, but Ekilu has a +11 that is usually a +13 or +15 thanks to synergies, so both get the gold.


Swim--Considering Nissa is Aquatic, she's pretty sucky. Ekilu has it down though.
Gold: Ekilu, with a +17
Silver: Anemone (Nissa's Hippocampus), with a +11
Honourable Mention: Nissa, with a +7
Sinks to the Bottom of the Ocean: Trebuchet, with a -6

Tumble--AoOs? Hah! What AoOs?
Gold: Vaukriel, with a +22
Silver: Nissa, with a +13
Consolation: Tempest, with a +9

Use Magic Device--Tempest? You're our backup healer.
Gold: Tempest, with a +9

Use Rope--We can tie a knot
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5
[/SBLOCK]
 
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Bront said:
Note, Ekilu has a climb that's unlisted. His jump is -2 due to his speed.
That's why I listed every skill for Nissa--well that and she generally has either fairly good or pathetically awful scores in each skill, so it's good to know. Even some untrained skills are fairly high, like Intimidate (+12).
 

I assume people can check stats if it's just a base skill. I usually list ones with synergy or racial benifits at least.
 

Trust me, leave the tanking to Oobobooboo. In addition to the good AC&HP, the ooze has so decent battlefield control capabilities in the form of reach and grappling. Despite its small size Oob is a scary good grappler. I had been worried about its low BAB, but strength cleared that situation up nicely. Oh, and Taala's special gift provides an hour a day of 50% miss chance.
 

Voidrazor said:
Trust me, leave the tanking to Oobobooboo. In addition to the good AC&HP, the ooze has so decent battlefield control capabilities in the form of reach and grappling. Despite its small size Oob is a scary good grappler. I had been worried about its low BAB, but strength cleared that situation up nicely. Oh, and Taala's special gift provides an hour a day of 50% miss chance.
Yeah--Nissa is probably a better overall tank against conventional attacks that use attack rolls, but probably safer to let Oob do tanking in case something tries to grapple, plus after being softened up by an area attack Reflex save spell, Oob will have more HP left over.
 

How's this for Ekilu's version of the events?

Meeting the others:
Ekilu had met Nissa several times through his journeys on the Stormdancer, and he met up with her again in the small coastal town of Arete in the kingdom. Her friend, Aldri, had been abducted and used as a labor and pleasure slave by a gang led by a water elemental crime lord. Ekilu and Fee offered to help; knowing that dealing with such crime lords was in the best interest of the kingdom. Nissa started poking around after Aldri, where she eventually discovered what happened and heard about the brave strangers, so she came to ask their help as well. Vaukriel and Tempest were their names, and Fee had served with Tempest prior to Ekilu serving on the Stormdancer. The gang had sent a few sneaks to attack Tempest and Vaukriel at the inn, so they knew they were involved in this mess anyway and decided to help.

The five of them managed to break up the local gang members in an assault on their hideout. It was a fierce fight, and after downing the leader, the demoralized thugs began to run. Ekilu, almost in a battle rage, slew one of them, despite the fear in the thug’s eyes belaying that he might have yielded. Screams emanated from the other room, and the few remaining thugs dropped to their knees and begged for quarter. The others ran to the screams while Fee attended to Ekilu, and there they found Oobobooboo standing over a badly injured thug. Aldri wasn't there, but they found out where the crime lord’s main headquarters was, and discovered that this guy was wanted for all kinds of piracy, smuggling, prostitution, kidnapping, and worse.

Together, with their new found ally Oobobooboo, they managed to corner and defeat the crime lord, though Ekilu struck him dead before the others could offer him quarter. Still, it was a victory over a vicious crime lord, which earned them the favor of Taala. The others eventually saw Taala and were publicly declared heroes. However, Fee and Ekilu had already served the king. He offered Ekilu the first mate’s position on the Isle ship, and Fee the captaincy of the Stormdancer. Ekilu was on the Isle ship only a short time before many of his companions from the crime lord encounter joined him on it.
 

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