Anything But Normal, Sailing the Endless Falls


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Rystil Arden said:
So how about this--after Bluegorge, during which Vaukriel and Tempest became friends and traveling companions, they were heading back to the Kingdom of Knowledge at the same time that Nissa was on her way to the small coastal town of Arete in the kingdom, going there to meet a friend, a water genasi she had met previously named Aldri. Unfortunately, Aldri had been abducted and used as a labour and pleasure slave by a gang led by a water elemental crimelord. Vaukriel and Tempest, who were passing through, saw someone else being knocked out and almost kidnapped, and they beat up some of the thugs and saved the new victim, earning the enmity of the crimelord and his gang. Nissa started poking around after Aldri, where she eventually discovered what happened and heard about the brave strangers, so she came to ask their help. Meanwhile, the gang had sent a few sneaks to attack them at the inn, so they knew they were involved in this mess anyway and decided to help. Meanwhile Oob had been exploring a random fun-looking box one day when it got locked up, and he was sad because he was all alone in the dark box. There was stuff inside that looked yummy, so he ate it. When the box was opened, he was in Arete--apparently the crimelord had been smuggling illegal substances, which Oob ate. The gang members decided to make him pay for eating their drugs, and locked him up to torture or possibly kill him. However, Vaukriel, Tempest, and Nissa managed to break up the local gang members and free Oob before that happened. Aldri wasn't there, but they found out where the crimelord's main headquarters was, and discovered that this guy was wanted for all kinds of piracy, smuggling, prostitution, kidnapping, and worse. They managed to corner and defeat him, which earned them the favour of Taala. Since two of them, plus Lupaz, were heroes of Bluegorge, and four of them put a stop to a major criminal organisation, plus Taala liked his little ooze jester, he decided to grant them use of the isle ship (of course, he may have had his own secret reasons too, but if so, obviously we don't know them).

This sequence of events sounds workable. But I'd like to change a few details if I could.

Poking around the docks of the Kingdom of Knowledge's capital, Oobobooboo found a number of heavy stone sarcophagi. Curious, it opened one and slipped in to 'look' around. Inside were some yummy chemicals which it began to eat. They were so tasty that when the little ooze felt the sarcophogus being lifted it shrugged shoulderlessly and continued its repast. But when it tried to open the lid to leave it couldn't get it open. Nor could it find even a tiny crack to flow out through. Sad, frustrated and trapped for the first time in its short life, it had no choice but to wait.

After a seemingly interminable delay, the lid opened. Obobooboo hopped out past a group of humanoid figures. One of the humanoids waved its arms and vibrated in a very strange fashion, and the ooze froze, locked in its own mind like a passenger. Stuck this way, Oobobooboo had to stand around for hours and hours not getting to play or look around the unfamilliar wharehouse. Some of the humanoids even stuck sticks in its body, laughing.

When Vaukriel, Tempest, and Nissa broke into the wharehouse and slew the under-boss, they heard a bloodcurdling cry followed by, "get it off me, get it off me!" After dispatching the rest of those in the front, the nereid, illumian and hadozee found Oobobooboo standing over and hissing at an unconscious and badly acid burned thug.

On the way back to the capitol, they all got to know each other a bit. Vaukriel expressed some reservations about having the childlike and unpredictable ooze around, but Tempest wouldn't hear of it, and Nissa wanted to give the little guy a chance. When they did confront the elemental crime lord, all fought bravely. But Obobooboo tehn undermined the confidence it had engendered with the haunted illumian by doing a silly little victory dance and running off to play in a fountain.
 





I'm trying to put together a listing of abilities and who in the party is good at what so we can work together as a team when the time comes (normally I don't have to, but we're all a bit quirky, so it's good to check). However, this made me realise that we don't have a single character who can put forth even one orison of healing. The UMD people might want to get a wand, and either way, we're in trouble :heh:
 

Okay, here's a survey of what skills we can do well. Unfortunately, we have enough overlap that it's not that many. In some ways, that's good, however, as we can work together and all use them, where applicable.

[SBLOCK=Skill Analysis]Skills First:

Appraise--we don't really have this skill, so we'll have to hope we don't need it.
Consolation Prize: Nissa, with an untrained +5.

Balance--
Gold: Tempest, with a +10, though ironically he forgot to list it
Silver: Vaukriel, with a +9
Honourable Mention: Nissa, with a +7

Bluff--We're good at Bluff
Gold: Tie between Vaukriel and Nissa at +18

Climb--we're pretty bad at this too, but several people can fly, so not a big issue
Gold: Tempest, again unlisted with a +6
Silver: Oob, with a +4
Uh-Oh Prize: Nissa, with a -1, and Trebuchet with a -3

Concentration--this is not really one where it matters if we have an expert
Gold: Trebuchet, with a +13
Silver: Nissa with a +11

Craft--
Gold: Trebuchet, with a +10 in Craft (Blacksmithig)

Decipher Script--This is trained only. Nobody can do it. Nissa does have Comprehend Languages

Diplomacy--We're great at this
Gold: Nissa, with +24
Silver: Vaukriel, with +20

Disable Device--Don't trust our Rogues to Disarm those traps, though they do have it
Gold: Tie between Nissa and Tempest with +6

Disguise--We can Disguise, all right
Gold: Nissa, with a +28 and +30 to stay in character
Silver: Vaukriel, with a +8
Special Note: With the Disguise Self spell, Lupaz has +14

Escape Artist--not so great at this
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5

Forgery--nor this
Consolation Prize: Nissa, with a +5

Gather Information--middling good at this
Gold: Nissa, with a +10
Silver: Vaukriel, with a +8
Honourable Mention: Tempest, with a +7

Handle Animal--We don't have this because it's trained only. However, Nissa can talk to them at will and would have a +11 if I bothered to put 1 cross class rank in it.

Heal--Yeah, not so much. In fact, we not only have no healer, but Nissa and Lupaz, in a scary twist, have the highest Wisdom in the group with 12
Consolation Prize: Tie between Nissa and Lupaz for an embarrassing +1

Hide/Move Silently/Sneak--Most of us can, as long as we are not made of metal
Gold: Vaukriel, with +15
Silver: Three-Way Tie between Nissa, Oob, and Lupaz for +13
Honourable Mention: Tempest, with +9
Made of Metal: Trebuchet, with -1
Notes: Nissa has the most in the water, with +21, and Oob may beat everyone else outside the water if he swaps his points correctly now that Hide and Move Silently have been collapsed into Sneak

Intimidate--The cute doggy and the girl are threatening indeed
Gold: Lupaz, with +15
Silver: Nissa, with +12
Honourable Mention: Trebuchet, with +9

Jump--Why jump when you can fly? Ask Vaukriel and Tempest
Gold: Anemone (Nissa's Hippocampus), with a +11
Silver: Vaukriel, with +9
Honourable Mention: Tempest, with +6
Uh-oh Award: Trebuchet, with -3

Knowledge--We don't know much, but we have a few areas
Arcana Award: Nissa, with a +10
Geography Award: Lupaz, with a +10
History Award: Trebuchet, with a +7
Local Award: Lupaz, with a +10
Nobility Award: Nissa, with a +10

Listen--We are concerningly oblivious
Gold: Anemone (Nissa's Hippocampus), with a +6
Consolation Prize: Nissa, with a +4

Open Lock--we can open a simple lock, but not the ones in the level 1 Shackled City adventure
Gold: Tempest, with a +9
Silver: Vaukriel, with a +8
Honourable Mention: Nissa, with a +6

Perform--Nissa's okay at this untrained
Gold: Nissa, with a +10
Silver: Vaukriel, with a +5

Ride--Vaukriel and Nissa can maybe ride Anemone
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5

Search--As with Listen, we're pretty bad
Gold: Tempest, with a +6
Silver: Nissa, with a +5

Sense Motive--Passable
Gold: Nissa, with a +9
Silver: Vaukriel, with a +5

Sleight of Hand--Not Great
Gold: Vaukriel, with a +10
Silver: Nissa, with a +8

Spellcraft--We're Okay
Gold: Trebuchet, with a +12
Silver: Nissa, with a +11

Spot--Unlike the other deteciton skills, we have this with one character
Gold: Lupaz, with a +7
Silver: Anemone (Nissa's Hippocampus), with a +6
Silver: Nissa, with a +4

Survival--Vaukriel can survive. The rest of us starve in the woods
Gold: Vaukriel, with a +12

Swim--Considering Nissa is Aquatic, we're pretty sucky
Gold: Anemone (Nissa's Hippocampus), with a +11
Silver: Nissa, with a +7
Sinks to the Bottom of the Ocean: Trebuchet, with a -6

Tumble--AoOs? Hah! What AoOs?
Gold: Vaukriel, with a +22
Silver: Nissa, with a +13
Consolation: Tempest, with a +9

Use Magic Device--Tempest? You're our healer!
Gold: Tempest, with a +9

Use Rope--We can tie a knot
Gold: Vaukriel, with a +7
Silver: Nissa, with a +5[/SBLOCK]
 

Thanks for the analysis Rystil. As you noticed, I've pretty much only done class skills for Tempest. I'll finish off all skills and reconsider some now that we're Stealthy.

Cheers

Daz
 

I'm going to go through defense, offense, and utility spells eventually, though I suspect the answers to that will be more obvious. The big concern is that we don't have healing. A group with literally no healing always loses if combat comes up--this is why PCs tend to win against equal-strength villains (because they have healing more often than the bad guys and have access to good-aligned clerics)
 

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