Anything But Normal, Sailing the Endless Falls

I got lots too. Plenty of solid potential contacts and allies. As for my character he is more a tragic hero type who when it comes down to it would sacrifice everything for what he believes in. He can talk his way around like Nissa, but is not one to accept a diplomat roll after what he has been through.
 

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Erekose13 said:
I got lots too. Plenty of solid potential contacts and allies. As for my character he is more a tragic hero type who when it comes down to it would sacrifice everything for what he believes in. He can talk his way around like Nissa, but is not one to accept a diplomat roll after what he has been through.
Hmm...Nissa must've rolled low on that Knowledge check :heh: Still, if we want a big fiery Living Holocaust to burn up stuff, Nissa has no clue where he is except that we'll problem meet him when he's used against us as an involuntary weapon :uhoh:
 
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Well, to be fair Rystil, you did get: [sblock]The whole faerie court, which no one else got. I'll look up some further petitioners from Nissa's mother later, I got work here right now...[/sblock]

More questions answered later when I get back from work.
 

I know 2 sets of contacts, both are strong allies, and both are very favorable to Ekilu. One actualy supported us when we fled.
 

Isida Kep'Tukari said:
Well, to be fair Rystil, you did get: [sblock]The whole faerie court, which no one else got. I'll look up some further petitioners from Nissa's mother later, I got work here right now...[/sblock]

More questions answered later when I get back from work.
[SBLOCK=Isida]IDefinitely true--of course, from those descriptions, Nissa isn't really sure she should even try to contact either of them, since the Seelie Court is going to ignore her for being not pure-blooded and the Unseelie Court is...well...fairly evil :lol: Of course, tis true that nothing ventured, nothing gained. Anyways, thanks for the stuff so far, and don't worry about getting the other contacts yet--just do it when you have some free time--after all the updates are already done for your games, as there's no rush :)[/SBLOCK]
 

I see Oobobooboo's role ideally as vacillating between the obvious jester and that of a problem child to be reigned in. That said, Oob does have instincts that are at least as a smart aggressive animal when physical conflict arises. It's built to be the team tank, although there is a notable lack of synergy between Oob's grappling and Ekilu & Trebuchet's blasting capabilities.
If convinced to remain silent, its also capable of surprisingly good stealth.

One thing to keep in mind when communicating with Oobobooboo it doesn't understand most sophisticated words. Any term that is even vaguely obscure or over two syllables in length is probably lost on the little ooze. Its kind of amusing to go through the other PC's speech and pick out the few words a paragraph Oob would get :) .
 

Hee hee!

Actually, I suspect we can find some synergies for Oob and Trey... Is Oob immune to any energy types? Additionally, I'm considering picking up a feat that'll let me pick out single squares that are unaffected by my area blasts. Thus, Oob can get in there and grapple with impunity, admist the Fireballs, Cloudkills (yer immune to poison, right? :)) and Acid Fogs.
 

Shayuri said:
Hee hee!

Actually, I suspect we can find some synergies for Oob and Trey... Is Oob immune to any energy types? Additionally, I'm considering picking up a feat that'll let me pick out single squares that are unaffected by my area blasts. Thus, Oob can get in there and grapple with impunity, admist the Fireballs, Cloudkills (yer immune to poison, right? :)) and Acid Fogs.
Did they really make that a feat now--isn't that an Archmage High Arcana ability that requires the payment of a high level spell slot? :lol:
 

The feat is more limited. Extraordinary Spell Aim (from Complete Adventurer), allows a spell to be modified to exclude -one creature- from its area. Doing this increases the spell's casting time to a full round action (similar to sorcerous metamagic), and requires a Spellcraft check of DC 25+spell level. So it's not trivial.

And you have to be level 12 to even consider picking it up. Skill prereq is Concentration at 15 ranks.
 

No energy immunities, but poison and stunning are no problem. Also Oob splits the damage it takes with critters its grappling like a cloaker :]. So an average d6/level area spell would do 42 HP to the target and 14 to Oob.
 
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