[/EDIT]SRD said:An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you.
Well, but that wouldn't affect already-existant effects. But the Bless wouldn't work on you. I think the terms "ally" and "enemy" are subjective to the caster. If the caster considers some creatures allies, the spell effects them. If the caster is dubious about an NPC, he can make the spell not affect him.Selganor said:But once you turn against an ally you would no longer be affected by such spells like Bless and the like (which only affect allies).
Well, we're cooler than the rules column at wizards.com.Selganor said:BTW: The rules column at wizards.com never mentioned the condition that the one causing an AoO must be an enemy...
Right. Also, the AoO mechanic is an abstraction. The PC isn't just taking a single swipe when appropriate. The PC gains an additional chance of scoring a hit, because he's assumed to be constantly attacking the enemies within range. This trade of blows isn't serious enough to cause an actual hit, except when the defender lets his guard down, i.e. provokes an AoO.irdeggman said:In order to gain an AoO the character must be threatening the target. If this target is his own ally then the target must be considered threatened. This is not normally the case. If it was then most allies would be generating AoO all the time since they ignore their ally. Also they wouldn't be able to do a lot of actions that only allies can do - move throw occupied squares or the effects of class abilities and spells on "allies".
This is exactly how I handle it. On a PC's initiative, he can choose to start treating a particular ally (or all allies) as an enemy instead. At this point, he starts swinging at them whenever they're in range, and takes advantage of any AoOs that may become available.IMO at the start of the round (or at least at his turn in the initiative order) the character must state whether he is or is not threatening his "allies". Declaring it makes it so the character's stance reflects what his intentions are and thus his former "allies" can pick up on the change of heart. Basically a character knows when another is threatening him - that is one of the reasons that initiative is rolled - there is an intent made clear.
We ran into this last gaming session. One of our allies was charmed into handing over the +5 Mighty Composite Flaming Longbow to the enemy who was flying around, wanting to take pot shots at us all day. Well, the fighter was under the FLY spell, Enlarged, and widling a Spiked Chain. So the DM allowed the fighter to choose a disarm against the ally under the charm spell, should he try and hand over the bow on the fighters next turn.
It never came into effect, as the ally under the charm spell actually had the Mirror Image up, so the other mage cast Silent Image, causing one of the random images to appear to hand over the bow, but then pull it back, out of the reach of the enemy.
By the rules, this caused the enemy to make a move action to retreive the bow, and the fighter got an AoO on her. Then, the image disappeared. So she had to select one of the 7 images that were now reaching out, handing her a bow. Needless to say, she failed, and another AoO happened. Combat Reflexes rocks!
So I see no problem with allowing AoO's against allies. It all depends on the situation. Another time, the DM ruled for a Spot check, to see that our ally was trying to sneak up and attack someone we did not want them to attack. it's purely up to the DM IMHO.