Agamon
Adventurer
MerricB said:I really, really hate the grappling rules as applied to big creatures. They do it too easily. Improved Grab is too good.
The Spell Compendium is your friend. Revivify and Revenance are almost required.
I'm yet to have a TPK in AoW, and I doubt one will happen in the last session. The closest we got was in the Hall of Harsh Reflections.
And I hate the tripping rules, overall. Got rid of the AoO for standing up from prone, it works much better now.
I did have a TPK in HoHR, but not where you'd expect. *
The party fought both the dopplegangers posing as captured guards and the invisible stalkers in that crazy weapon-filled water room. I was nice and just captured them, putting them in the cells, but they escaped far too easily, without much healing. They got trounced again, and I figured the dopplegangers weren't dumb enough to try and capture them again, so they were all killed.
The new party has had 3 deaths since, all in the last session (The Champion's Belt), all in seperate encounters. Damn save or die spells. I have a mind to just ban them all for PCs and NPCs....