Aphonion Tales (New posts 6/13, 6/15, 6/19)

Lady Brightspan’s chamber was a light, airy room, filled with colorful tapestries and a flock of ladies-in-waiting, all busy with talking and needlework. Lady Brightspan herself was a small, thin, middle-aged woman with her gray hair looped up in fluffy, elaborate knots, deep in conversation with another, slightly younger woman. Everything about the scene suggested peace, tranquility, and homey comfort.

Nobody from Canberry was fooled for a second. From the way Lady Brightspan was speaking, it was obvious that she was completely in control of her castle, and the business of the Brightspan government hadn’t stopped just because the duke was away.

Something about the bearing of the younger, dark-haired woman next to Lady Brightspan tugged at Honore’s memory. It was as if the woman had had clerical training – Honore remembered having to stand for hours like that at prayers, when she was in the seminary – but she wore no obvious holy symbol. Still, a noble of Lady Brightspan’s status should have a spiritual advisor by her side, and there were no other clergy in the room that Honore could see. “Odd,” thought Honore, and filed that away in the neat, orderly workings of her mind.

Meanwhile, Lady Brightspan had dismissed most of her ladies-in-waiting, who scurried out of the audience chamber with sidelong looks at the Canberrry expedition that showed that most of these women had just as much expertise and intelligence as Lady Brightspan, despite their appearances.

The poor page, nearly at his wits’ end after the encounter in the hallway and being buffeted to and fro by departing ladies-in-waiting, gulped, and said in a single breath: “Lady Brightspan. May I introduce – Dame Katherine of Lyneham - Sir Toby McGillicuddy, in service to Whimsy – Mother Honore and Sister Alessandre, in service to Glordiadel – Gyles Lennox – Kashan – Jet – and, er, Twang? Sent from the capital on their way south of the border to fight slavers, m’lady.” Varya, who had not said a single thing throughout the journey to the castle, didn’t mind that she wasn’t included in the introductions. She was used to being overlooked, and had gotten so used to it that she wasn’t offended anymore. Plus, it helped to be overlooked, sometimes – it meant that you could go places and not get noticed.

“Ah,” said Lady Brightspan, with a sweet smile. “We are always happy to have visitors from the capital. I hope that the new Archduke, is doing well and in good health?”

Kit still wasn’t fooled. She could tell that the Duchess of Brightspan hoped that Alistair was anything but in good health. Preferably dead, if Lady Brightspan got her way.

“Oh, certainly, Your Grace,” Kit replied, with just as sweet and polite a smile. “And he will be happy to hear that your ladyship is the same. We just couldn’t pass through without paying our respects, Your Grace. It wouldn’t be proper.” She wasn’t sure if Lady Brightspan was fooled by her own attempt at kind concern, but she could hope.

“Indeed. So you’re here to fight the slavers?” Lady Brightspan went on. “Good. It’s about time someone tried to put a stop to them. Oh, there have been the usual adventuring bands of younger children of noble houses, that sort of thing. But that’s not enough, even after the Sixth Disctrict withdrew.”

“So they are gone?” Kit’s interest sparked. She wasn’t sure if she could trust anything that Lady Brightspan said, but figured that this, at least, was easy enough to verify.

“Oh yes. Six weeks ago. They took their three vollers and went off to the west. Whoever is in behind the current raids, it isn’t the Noldar. They do have arcane power on their side, though; there have been fireball attacks, or so I’ve heard. Still, nobody’s been able to make a dent in them yet. Not even the Hanalians.”

“The what?”

Lady Brightspan’s smile betrayed the tiniest hint of malice at Kit’s shocked reaction. “Oh, didn’t I mention them?” she asked, in a calculatedly casual tone. “Yes, there are 500 or so Hanalians south of the border. They don’t seem to be doing much against the slavers, though; they seem to be concentrating on the refugees. I rather think they’re looking for something or someone that the refugees have.”

“Oh. Really?” Kit was able to moderate her voice much better now that the initial surprise was over, but her mind was racing. Hanalians? This close to the border of Canberry? Too big to be a scouting party; too small to be a credible attack force; too open to be trying to sow discontent and sedition among the refugees…what could they be doing?

“Yes.” Lady Brightspan smiled again, as sweet as ever. “Would you like something to eat before you move on? I wouldn’t feel right, sending you on your way hungry.”

I think it might be time for one of those food-tasters. Kit thought, and by the uncomfortable look in Jet’s eyes, she could tell that he was thinking the same thing. Although I doubt that she would poison us at her own table, no matter how hostile she is to Alistair…

Fortunately, the food was very good, and entirely non-poisonous. To say grace, Lady Brightspan called in her official spiritual advisor: an ancient and doddering Glordiadelian bishop. Well, that explains how and why she’s been able to have that other cleric at her side, thought Honore, as she did her best to subtly prompt the old man along when he forgot his lines. It would probably be impolitic to have another official advisor, but still – there must be something odd going on, or why wouldn’t the other cleric want to reveal her status? Or even the deity that she worships?
 

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After lunch, the Canberry party waited while Lady Brightspan’s staff went off to the stables to requisition horses for them. (Kit wasn’t about to let an offer of free horses go to waste, and it amused her to be able to inconvenience Lady Brightspan.)

As Kit was wandering around a narrow corridor, she caught sight of a familiar-looking face – one of ‘her people,’ as she was coming to think of them. One of the Mouth’s spies within Brightspan. This one was Henry, an under-steward in the palace – high enough to see things; not high enough to get noticed too often. Kit made a quick hand gesture – meaning ‘I’m the Mouth. Report.’ Henry returned his side of the code-signal, slightly surprised.

He was even more surprised when Kit dropped the Mindlink on him.

Welcome to the new way of doing things, Kit thought, with a grin and a quirk of her eyebrows. Absolutely secure, and absolutely silent. No possible way of being overheard

How do I know it’s you? Henry thought back, slightly suspiciously.

Kit made the hand gesture again, accompanied by another grin. Henry shrugged, and grudgingly thought, All right…

So, what’s the news? Kit thought. What’s going on with these new troops?

Surprise registered in Henry’s mind. They were brought in four weeks ago. Didn’t you hear? Almost all of the regulars were sent off to the west, dressed as civilians. I sent word to the capital – didn’t you get it?

No. Kit thought flatly, and her cocky grin faded into a discontented frown.

I can’t imagine what went wrong, Henry thought. I know I sent it…

Congratulations, Kit cut him off. You’re in charge of figuring out what happened. You find out, and you report back to me. No, wait, I’ll get in touch with you. This way, she added, with a tilt of her head to indicate their present form of mental communication. And if Brady so much as steps out the door to this castle, you tell me and you tell the capital. Understood?

But – but – Kit didn’t think it was possible to splutter when you were only thinking, but Henry was managing it. Brady? He can melt into walls! He can practically turn invisible!

I have faith in you, Kit thought back sweetly, before her mental words turned chilly again. You’re my representative here, and he’s the Brightspans’ chief assassin. You had better figure out a way of seeing him.
 

Ooh - a spymaster directly communicating with spies in place. No intermediaries. No plausible deniability. Possibility of being revealed by a turncoat. Not sensible and definitely not good.
 

Quartz said:
Ooh - a spymaster directly communicating with spies in place. No intermediaries. No plausible deniability. Possibility of being revealed by a turncoat. Not sensible and definitely not good.

Hey, she's really young, and still trying to figure out this whole spymaster thing. She'll learn :) (Possibly, she'll learn the hard way, although fortunately she seems to be doing OK so far.)
 

Two days out of Brightspan, they saw the burned-out stockade.

Smoke had long since ceased to rise, leaving only charred gates and eerie silence. “Would you like me to scout ahead?” Varya offered, already fluttering up even before Kit could say, “Yes, please.”

“I don’t think there’s anything to be worried about,” Kashan interjected, as the owl fluttered away. The halfling sorcerer had spoken so rarely during their journey that at the sound of her voice, the entire group turned towards her, sending her into a flurry of shy confusion for a moment, but she recovered enough to say, “I mean – er – the magical residue – nothing’s happened here for at least two weeks. Yes, there was a Fireball cast here, but that was quite a while ago.” Regaining her confidence as she spoke, the little sorcerer slipped off of her pony and padded forwards towards the burned gate. “You see how the burning damage was done?” she asked. “It’s all focused here, on the gate. The rest of the stockade wasn’t even touched – only magical fire could have done that. I think it must have been a Fireball. And…” Kashan paused, concentrating for a moment. “And a Sleep spell. A very powerful version of the Sleep spell.”

“Enough to put everyone in the village to sleep?” Honore suggested.

Hovering right behind Kit, Gyles was starting to make her nervous, the way he was looking at her – as if he expected her to say something. Finally, he said, “My lady, may I go forward to investigate?”

Kit blinked. He was asking her permission? “What? Oh – yes, yes, right, go ahead.” Kit waved her hand, motioning Gyles towards the gates. I’m really going to have to get used to that, she thought.

“It is safe to enter!” Gyles announced a moment later. “There’s nobody here.” Still cautious, the rest of the group moved through the burned-out gates of the stockade, and fanned out.

The village was both deserted and full of horror. Dozens of animals had been slaughtered, their corpses littering the narrow streets – dogs, cats, cows, even a few old horses. But there were hardly any people. A few very old men and women lay in their beds with their throats cut; but a few more were sprawled on the floors of their houses, and one was sitting at his kitchen table. “The Sleep spells,” Kashan muttered, padding around the village. “It put them all to sleep, and they came through afterwards to kill everyone.”

“And the slavers took the rest,” Gyles finished darkly. Sister Alessandre said nothing to the others; just murmured a soft, sad prayer over each body as she passed by. “Took the people,” Gyles continued, as he strode down the village’s central street, “except for the old ones who couldn’t work anymore. Probably took the good horses, too, and the goats, and other animals that could be useful for food, and that traveled easily.”

Honore stepped into the temple – a humble little building, dedicated to the nature-goddess Gunnora – and her breath caught in her throat. “Oh dear,” she murmured, stopping short in front of the body of a priest, lying face down in a long-dried pool of blood. He was in full chain mail, and a mace was in his hand. “This one…went down fighting.” They all paused, silent for a moment in contemplation of the priest, and the old villagers who had been killed. Finally, Honore cleared her throat with some effort, and said quietly, “Sister Alessandre? Will you help me give a decent burial to these people?”
 


I've been reading this storyhour during quiet periods at work over the last week or so, and now I'm caught up, I just wanted to say that I'm mightily impresssed. It's very well written and the campaign world is clearly complex and interesting. Kudos to Cerebral paladin, Ladybird and all others involved.

Two requests: (1) I'd be interested to see some info on the religions - I haven't quite sussed out how they all fit together yet; (2) any chance of a flashback or two to describe how Alistair et al came to be hunting the hag slavers in Enclaves?

Oh yeah, and a third request ... write more! :D
 

Hi, folks! Sorry for the hiatus for the past few days - I've been out of town. But I've got plenty of Story Hour to go, and I will start updating again on a mostly-daily basis as soon as I'm back at work and over my jetlag :)

And thank you, HalfOrc! It's always great to know that there are people out there reading and enjoying what we write! Cerebral Paladin will probably be better able to answer your questions about the Aphonion pantheon, so I'll let him field that one.

Thanks again! More updates coming soon, I promise!
 


Thanks for all the kind words. It really made my day to read them.

As it happens, I have a write-up on Religion in Aphonion that I prepared for new players. It skews towards the deities PCs tend to worship. The references to Caldefor are there because another group of PCs is currently based around that country.

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Religion in Aphonion

Aphonion is a polytheistic world, but most temples are organized around a single deity, sometimes with a few servitor deities and saints. Most individuals are affiliated with a single temple, although some follow both an official more popular deity and quietly a personally preferred deity (sometimes following two benign faiths, as with farmers who are nominally Glor'diadelian but in practice Gunnoran, but sometimes professing a good aligned faith while secretly worshipping demons.) Most realms in Aphonion have an officially established faith; among non-evil realms, Glor'diadel and Paranswarm are by far the most common established religions. Some countries permit open worship of other faiths, often with restrictions against a few disfavored faiths (whether evil or simply just contrary to the principles of the realm's ruler), while others essentially ban all religions besides the state faith.

Major religions in the Ecumenical Alliance (a roughly good aligned alliance formed to fight Borsh'tro and various demon worshippers):

The Creator and his First Daughter (strongly good aligned): The Creator made Aphonion originally, along with directly creating the elves. Almost all elves and good faerie worship the Creator and his Daughter. While the elven gods (and the elves) have tremendous power, they are probably the least active of all the good-aligned deities and faiths, except in fighting back efforts by Morgrath. (Common as patron for PC elves; rare for all others)

Glor'diadel, Lord of Light and Sun God (Lawful Good): The Church of Glor'diadel is the single strongest force for good active in humanity. The Church is organized along a hierarchical, episcopal structure (modeled on the medieval Catholic Church). (Common as patron for PCs)
* Glordiadel has many servitor deities and saints. These rarely come up in game and PCs are almost never devoted to them.
* State religion of the Archduchy of Canberry

Paranswarm, Lord of Orderly Darkness (Lawful. Definitely lawful. Evil? Neutral? Good?? That's more up in the air): The Church of Paranswarm is enormously powerful, organized, expansionistic, and aggressive. Historically, Paranswarm was the most active force of organized evil among humans. Now, the Church is divided. Many Paranswarmians follow traditional evil ways, but many others, including much of the hierarchy, fight vigorously against the forces of evil in Aphonion, particularly fighting Borsh'tro, demons, and other chaotic evil forces. And many individual Paranswarmians are lawful good, including some orders of paladins. Even Paranswarmians at their most good tend to be a little bloodthirsty (some would say psychotic). The Church of Paranswarm is also structured around a hierarchical, episcopal structure, and tends to have very close ties with nobles in Paranswarmian realms. Human sacrifice is practiced; some, but not all, Paranswarmian realms restrict sacrifices to condemned prisoners. (Uncommon as patron for PCs, but probably rising in popularity?)
* Paranswarm has one servitor deity (the Weeping Woman, Paranswarm's bastard daughter who weeps for the world, particularly the poor and destitute) (many of the most good followers of Paranswarm, including rare PCs, follow the Weeping Woman) and many, many saints, including the dragon saint Vitrix-Henexoi, St. Barnaby the Often Martyred, the Eyeless Face, etc.
* State religion of Caldefor before its fall

Gunnora, goddess of hearth and home (Good, neutral I think but might be chaotic): Gunnora is the goddess of the harvest, fertility, homes, halflings, and similar things. In terms of total worshippers, she may be the most popular god in Aphonion. In terms of power, however, her temple is much more limited, because her worship skews heavily towards peasants. Her temple appears to be fairly disorganized and de-centralized, but that could just be a lack of awareness of its structure. Some of her clergy are good-aligned druids, I believe. (Common for halfling PCs; uncommon to rare for other PCs)

Dain, god of dwarves (lawful good): Dain is worshipped by dwarves. Also by most gnomes, and probably a few other people. The temple of Dain is as active a force for good as the dwarves themselves (meaning pretty strong, but not very active outside the dwarven homelands). (Extremely common for dwarven PCs, common for gnome PCs; very rare for all others)

Whimsey (very chaotic good): Whimsey is the goddess of happy creative chaos and freedom. Whimsey has no organized church to speak of, but some very powerful followers. Good fey that don't follow the Creator tend to follow Whimsey. (Common to uncommon among PCs)
* The Mad God: Not really a servitor so much as a similarly-minded friend deity. Romantically involved with Whimsey, but they often have lovers' spats - not surprising, considering their erratic natures, but these quarrels between the deities can lead to conflicts between their followers as well. Whimsey also has a bunch of saints and servants; I've rarely seen them active in games, but I think they may have been important for other groups of PCs

Sytry, Lord of Golden Purity (Lawful, with goodish tendencies): Sytry has another traditional, hierarchical temple, although there are many fewer Sytryan realms than Paranswarmian or Glor'diadelian. Followers of Sytry are dedicated to purity, both ritual and otherwise. The temples of Sytry and Paranswarm frequently clash, because of several unfortunate martyrdom incidents. Followers of Sytry must not be resurrected; they serve one life and then join Sytry in the afterlife. (Uncommon to rare among PCs)
* Sytry has some saints.

----
Other good or neutral faiths:

Manumist (Chaotic, mostly, leaning towards good): Manumist is the god of pleasure and hedonism, especially sexual pleasure. Manumist's temple is mostly about organized cultic prostitution. (Uncommon among PCs)

Namadon, the Lord of Ants and Insects (Lawful neutral): Umm... Lord of Insects. Pretty much sums it up. Some humans follow Namadon, being all into equality and oneness and stuff. Not a lot. (Rare among PCs (I guess common among phraint PCs, but they're very rare, so... back to rare))

----
Major evil faiths:

Morgrath (Neutral Evil): First Lord of Death, leader of the Noldar (the ancient fallen elves), son of the Creator and a classic Lucifer figure. Some Morgrathians are reasonable and can be worked with; they at least want to preserve the world so Morgrath can rule it, making them opposed to the more nihilistic evil gods. Still, pretty much evil to the core. The Noldar and the more Noldar-aligned drow follow Morgrath, as do some humans and many monsters. (Not strictly prohibited, but vanishingly rare among PCs; Morgrath has some neutral worshippers)
* Many servitor deities.

Borsh'tro, Whipmaster of Destruction (Chaotic Evil): Borsh'tro is the chief demon god and wants to destroy the entire world, with as much suffering en route as possible. Leads an evil alliance with Berta and Arthranax. (Unavailable for PCs)
* Many demon lords and princes serve Borsh'tro, as well as other evil saints and lesser deities. The Horned Rat, patron god of the Skaven, is among the more notable followers.
* The Shadowlands, including Caldefor now, are Borsh'tro's personal domain and his principal power base on Aphonion.

Berta, Goddess of the Ever Changing Amalgamation (Pure Chaos): Berta is actually chaotic, not evil, but is currently on a destructive kick. This will presumably end at some point, but it's bad while it lasts. Not that important, but notably was the patron goddess of the Confederation of South Kingdoms, and was directly responsible for their fall (sold them out to Borsh'tro, essentially). (Rare among PCs, but possible I guess)

Arthranax: Another major evil god, associated with disease and death. Not a big on-screen player, in my experience, but fairly major nominally. (Unavailable for PCs)
 

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