Dry Land - Does this desert sourcebook have what you want?
Hi all,
Hal and Curtis let me know about this thread. I wrote the Dry Land sourcebook for Mystic Eye Games. I've just finished reading through the discussion and I hope I have some good news.
I am also a big fan of Al-Qadim. I have everything ever released for it, including the Reunion adventure. I even purchased the ESD of Arabian Adventures and the Sha'ir's handbook even though I already had them in hardcopy just SO I WOULD HAVE THEM.
Ok, that's my shameful confession
That said, I have to confess that while there is an arabic feel to much of what I have written, it's not really faithful to the true arabic setting. The Dragori are a reptilian race (introduced in Bluffside) with a culture affected by breeding habits, physiology and history as well as environment. I use arabic words just because I've always liked the sounds of them
As Jim stated in his posting, only about 50 pages of the book is setting-specific -- the histories, POIs and hooks to get people into any of these locations and interacting with the people and the environment.
But the rest of the book holds the NPCs introduced, and then the magic, equipment, hazards, feats and classes found in desert situations. And we're not just talking sandy deserts, like you see in just about every other desert setting book. I look at salt flats and arroyos, sulfurous caverns and spouts.
Classes ... OK, I saw a lot of people not wanting variations on the Fighter that are called Mamluk. Well, there's not a single Mamluk in the book. I do have 2 core classes to supplement the ones that already exist. One of them is called the Servant of the Genie (in english -- it's actual name is taken from arabic words).
The rest are prestige classes unique to this setting that are there because of the flavor they add, and the slots they fill in the communities of the desert people.
I saw requests for a lot of the things that are in this book scattered throughout the thread. It sounds like no one person is going to be completely satisfied here. Those who just want generic rules they can use to fill their own arabian setting will be unhappy with the location descriptions (although I'll bet you can use just about any of these locations wherever you want). People who want a fully-fleshed arabian will wonder what's up with the dragori all over the place.
And NOBODY is going to be happy with my giant tortoise caravans ... *grumble*
Actually, those are my favorites
Hi all,
Hal and Curtis let me know about this thread. I wrote the Dry Land sourcebook for Mystic Eye Games. I've just finished reading through the discussion and I hope I have some good news.
I am also a big fan of Al-Qadim. I have everything ever released for it, including the Reunion adventure. I even purchased the ESD of Arabian Adventures and the Sha'ir's handbook even though I already had them in hardcopy just SO I WOULD HAVE THEM.
Ok, that's my shameful confession

That said, I have to confess that while there is an arabic feel to much of what I have written, it's not really faithful to the true arabic setting. The Dragori are a reptilian race (introduced in Bluffside) with a culture affected by breeding habits, physiology and history as well as environment. I use arabic words just because I've always liked the sounds of them

As Jim stated in his posting, only about 50 pages of the book is setting-specific -- the histories, POIs and hooks to get people into any of these locations and interacting with the people and the environment.
But the rest of the book holds the NPCs introduced, and then the magic, equipment, hazards, feats and classes found in desert situations. And we're not just talking sandy deserts, like you see in just about every other desert setting book. I look at salt flats and arroyos, sulfurous caverns and spouts.
Classes ... OK, I saw a lot of people not wanting variations on the Fighter that are called Mamluk. Well, there's not a single Mamluk in the book. I do have 2 core classes to supplement the ones that already exist. One of them is called the Servant of the Genie (in english -- it's actual name is taken from arabic words).
The rest are prestige classes unique to this setting that are there because of the flavor they add, and the slots they fill in the communities of the desert people.
I saw requests for a lot of the things that are in this book scattered throughout the thread. It sounds like no one person is going to be completely satisfied here. Those who just want generic rules they can use to fill their own arabian setting will be unhappy with the location descriptions (although I'll bet you can use just about any of these locations wherever you want). People who want a fully-fleshed arabian will wonder what's up with the dragori all over the place.
And NOBODY is going to be happy with my giant tortoise caravans ... *grumble*

Actually, those are my favorites
