Arabian Adventures... would you buy it?

Would you buy a Arabian Adventures book?

  • I'd buy an Arabian adventures themed book in a heart beat

    Votes: 40 24.2%
  • I have no interest in an Arabian adventures book

    Votes: 35 21.2%
  • I'm really interested, but it would depend on the author and the publisher

    Votes: 90 54.5%

Dry Land - Does this desert sourcebook have what you want?

Hi all,

Hal and Curtis let me know about this thread. I wrote the Dry Land sourcebook for Mystic Eye Games. I've just finished reading through the discussion and I hope I have some good news.

I am also a big fan of Al-Qadim. I have everything ever released for it, including the Reunion adventure. I even purchased the ESD of Arabian Adventures and the Sha'ir's handbook even though I already had them in hardcopy just SO I WOULD HAVE THEM.

Ok, that's my shameful confession :p

That said, I have to confess that while there is an arabic feel to much of what I have written, it's not really faithful to the true arabic setting. The Dragori are a reptilian race (introduced in Bluffside) with a culture affected by breeding habits, physiology and history as well as environment. I use arabic words just because I've always liked the sounds of them :D

As Jim stated in his posting, only about 50 pages of the book is setting-specific -- the histories, POIs and hooks to get people into any of these locations and interacting with the people and the environment.

But the rest of the book holds the NPCs introduced, and then the magic, equipment, hazards, feats and classes found in desert situations. And we're not just talking sandy deserts, like you see in just about every other desert setting book. I look at salt flats and arroyos, sulfurous caverns and spouts.

Classes ... OK, I saw a lot of people not wanting variations on the Fighter that are called Mamluk. Well, there's not a single Mamluk in the book. I do have 2 core classes to supplement the ones that already exist. One of them is called the Servant of the Genie (in english -- it's actual name is taken from arabic words).

The rest are prestige classes unique to this setting that are there because of the flavor they add, and the slots they fill in the communities of the desert people.

I saw requests for a lot of the things that are in this book scattered throughout the thread. It sounds like no one person is going to be completely satisfied here. Those who just want generic rules they can use to fill their own arabian setting will be unhappy with the location descriptions (although I'll bet you can use just about any of these locations wherever you want). People who want a fully-fleshed arabian will wonder what's up with the dragori all over the place.

And NOBODY is going to be happy with my giant tortoise caravans ... *grumble*

;)

Actually, those are my favorites :D
 

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Mystic Eye Cool!!!

Sounds like a pretty spiff book, and I will certainly check it out. Though I would like to see something more generally Arabian Nights and with more info on Byzantine type groups.

Plus, I have to admit that I would like to see a Mamluke core class. I really liked the samurai core class and I have to admit that I think someone who has very few skill points, no acess to any social skills, and close to useless training in heavy armor just doesn't sound very much like a Mamluke.
 

Very True! If you just use the fighter class you will be paying double for cross-class skills that would be inherant in Mumeluke character. Not quite right I think.
 

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