DaveMage
Slumbering in Tsar
In order to assist full arcane spellcasters, such as the sorcerer and wizard (especially those that run out of spells), I'm considering letting both have an "arcane dart" that is essentially a ranged weapon (but could be used in melee without provoking an attack of opportunity) that causes damage equal to the unarmed damage caused by a small-sized monk (which is based on level).
This dart would be considered a piercing weapon and magical for the purposes of overcoming damage reduction, but would need to beat the target's full AC to hit (i.e. NOT an auto-hit or a ranged touch). Arcane casters would get a bonus to hit equal to their Intelligence modifier (for wizards) or Charisma modifier (for Sorcerers). They would get a number of dart attacks per round dependent upon their base attack bonus.
In essence, it would be a spell-like ability with a somatic component (point and shoot).
Any ill game effects from doing this?
What say you?
This dart would be considered a piercing weapon and magical for the purposes of overcoming damage reduction, but would need to beat the target's full AC to hit (i.e. NOT an auto-hit or a ranged touch). Arcane casters would get a bonus to hit equal to their Intelligence modifier (for wizards) or Charisma modifier (for Sorcerers). They would get a number of dart attacks per round dependent upon their base attack bonus.
In essence, it would be a spell-like ability with a somatic component (point and shoot).
Any ill game effects from doing this?
What say you?