There would have been two choices I'd have approved:
1) make the distinction meaningful again. Define very clearly what kinds of effects belong to the divine realm and what effects can only be created using the arcane realm.
2) get rid of the distinction. Allow every (spellcasting) class to pick up any (spell) effect.
The info released so far indicates it won't be choice 2). So I really hope, it'll be choice 1).
As an aside: I would have infinitely preferred it, if they'd incorporated psionics into the game right from the start. For me, 'spells' like teleport and telekinesis belong firmly in the psionic realm. Arcane magic simply shouldn't have these effects (unless they chose 2) as outlined above).
1) make the distinction meaningful again. Define very clearly what kinds of effects belong to the divine realm and what effects can only be created using the arcane realm.
2) get rid of the distinction. Allow every (spellcasting) class to pick up any (spell) effect.
The info released so far indicates it won't be choice 2). So I really hope, it'll be choice 1).
As an aside: I would have infinitely preferred it, if they'd incorporated psionics into the game right from the start. For me, 'spells' like teleport and telekinesis belong firmly in the psionic realm. Arcane magic simply shouldn't have these effects (unless they chose 2) as outlined above).