BluWolf
Explorer
Ashrem Bayle said:I REALLY hope they do one massive list of generic spells, and then have a list of templates that differ the spellcasting types. For example:
Arcane Template: Spells are based on Intelligence, require verbal and somatic components. Suffer from Spell Failure due to armor. Spells with an elemental descriptor such as fire, cold, electrical, etc are treated as one level lower for purposes of accessibility.
Divine Template: Spells are based on Charisma*, require verbal and Focus components. Do not suffer from Spell Failure due to armor. Spells with a healing descriptor are treated as one level lower for purposes of accessibility.
Psionic Template: Spells are based on Wisdom, require no components. Do not suffer from Spell Failure due to armor. Spells with a "psionic" descriptor are treated as one level lower for purposes of accessibility. Spells without the "psionic" descriptor require a minimum of a full round action to cast.
...or something like that.
* I actually think it fits better than Wisdom.
This is the concept that strikes most closely to how the system should work. Remember, they have stated they are doing a pretty big re-write of how spells work and only remnants of the vancian system will remain. I think the vancian system and its implications were complicating class balance/differentiations.
Some of this maybe cleared up by the Roles they are introducing.
As a game mechanic I think all "magic" (spells, psionics, prayers...) affects should work the same. This simplifies game play.
How character access or wield these abilities can and should be different and can be left open to interpretation. A game world (published or homebrewed) may have many different explanations for how maigc or prayers work. "Healing comes from Athena!" "Fireball is a tiny portal opened into Hell with the combination of rodent feces and the true words that bind the cosmological weave." Whatever.
The reasons how and why I think are a matter of the context (I don't want to be denegrating and call it fluff because it is important) and setting.
One thing I would LUV to see go away is the concept of Clerical Domains. I liked them in concept when they appeared years ago but I thhink in execution they just turned into a nightmare.