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D&D 5E Arcane Rules- What is your favorite "hidden" rule in 5e?

  • Thread starter Thread starter lowkey13
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Not really. :)

Look, there's a neat thread going on about cool rules. Or, if you prefer, you can have a philosophical conversation about the nature of rule-sets. But you don't seem to want to really discuss that issue. Instead, you are stating that bad things should be better- which is a completely defensible and laudable position, but one that I don't particularly feel like discussing.

It would sort of be like, if you presented me with an issue involving the best deployment of all the airplane repair crews around the country given airplane schedules, differing needs, differing education levels, and so on, and I started discussing np-hard problems and analogizing it to the traveling salesman, and you responded, "Sure, but it could be better..." Well, okay- but there's a whole background to the issue of why making it "better" is a difficult issue. Or guns and butter.* Saying that both guns and butter are good is great, but doesn't really address the issue of trade-offs- if you want more guns, you get less butter.

But yes, bad things should be better. We are in agreement.

*This is the classic economics example.

Unless you have butter guns. But that would be making things butter, which is probably impractical. Aren't there any easily butter topics?
 
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**Think about it. If charisma is not physical attractiveness, which it isn't, have you ever met someone who was incredibly charismatic, but was also not physically attractive, not intelligent, and not wise? Sort of a charismatic potato?

I actually game with a guy who almost EXACTLY matches that description.
 


**Think about it. If charisma is not physical attractiveness, which it isn't, have you ever met someone who was incredibly charismatic, but was also not physically attractive, not intelligent, and not wise? Sort of a charismatic potato?

Didn't meet him, but...

Josef Stalin?
 

I love the optional Downtime rules in the DMG.

I especially like that when you try to sell a magic item you have a good chance of contacting a "shady buyer..." :devil:
 

There's a minor inconsistency, which I find charming, with the Ritual Caster feat has a prereq of 13 Int or Wis. But you then choose any full-caster spell list, and can cast rituals from it -- so a Cleric with an 8 Int and a 8 Charisma can cast Wizard spells, or Sorcerer, or Warlock spells.

Fun.
 

Grapple = skill check.
Raging barbarians = add Proficiency to Strength checks.
You can move a grappled enemy at half speed.

Rage.
Administer grapple.
Dash into grapplee's allies' swords. Perforate grapplee.
Benefit from partial cover whilst doing so.
Or just let your own team perforate him with advantage.

I call it the Angry Hug.
 

You know, I've always been split about the whole "comeliness" thing from UA 1e.*

I mean, we all know that charisma != physical attractiveness, but to have charisma both be completely separate from intelligence and wisdom ... I don't know. I think it can lead to a lot of confusion.**

*That said, I've never used it.

**Think about it. If charisma is not physical attractiveness, which it isn't, have you ever met someone who was incredibly charismatic, but was also not physically attractive, not intelligent, and not wise? Sort of a charismatic potato?

Charlie Sheen for the win.
 

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