Zad said:
A question I just had to answer myself recently. My thoughts:
In the end, there are lots of fairly low cost ways to fix the problem, and it's generally easier just to ignore some of the details for the sake of better game play.
Yep. My DM uses this rule for ammunition, food, water, and other mundane expendables:
Don't track it. It's not important until it is.
Which means that arrows and food and such just don't matter most of the time. The characters can forage, or take such items from enemies, or spend a few silver pieces and replenish, or make their own, or whatever.
But if you're suddenly shipwrecked, or fighting an unstoppable horde, or stripped and locked in a cell--when the story makes it necessary--then and only then must every consumable be tracked.
Because at that point it's fun.
When it's not fun don't bother tracking it.
Or, like someone else suggested, look at is this way: do you really think that the spell component pouch purchased at 1st level is
still supplying that Archmage with material components? No way. But it's assumed that mage regularly replenishes his component pouch or gets new pouches. Same goes for the Fighter's "Traveller's outfit" that has survived acid pools, lava, falls down mountains, a passage into and out of a dire shark's mouth, multiple fireballs, and hundreds of weapon wounds.
Whatever. Details. Play the game!
-z