Olgar Shiverstone said:In general, I agree ... but if a character decides he wants to use a bow in melee combat instead of at range where it is intended to be used, he deserves what he gets.
I wouldn't attack an archer's weapon if he were fighting from range, but were he using it in a threatened area intentionally as in the OP's scenario, I'd sunder away until he got the hint.
In a standard 4 character party or on his own as in the OP's scenario, he might not have any choice other than to be the front line most or all of the time and that usually means being in Melee range. Trust me on this. If the DM has half a brain, there are enough ways to screw with an archer and enough situations where they are hamstrung or ineffective that the DM doesn't have to go out of their way to screw them over.
Also nobody ever suggests that the mage should be getting his staff sundered all the time, or the cleric's holy symbol or the TWF's daggers. All of which are equally vulnerable to being sundered. Yet if the player is an archer everyone is like "Sunder, Sunder, Sunder". Being an archer is not that effective or overpowering, that they are the only ones who should be punished by having their stuff destroyed by the DM. Believe me it gets DAMMED annoying when it is happening repeatedly an ONLY to your character.
And it's not like D&D is so totally realistic that only what would happen in reality is what you have to be doing in the adventure. The realistic action is that you cut the archer down with a single hit from a melee weapon if you over ran his position.