Thanee
First Post
PJ-Mason said:I think that Merric is wrong about there being no middle ground. In UA the generic classes are the perfect middle ground. 3 classes (warrior, expert, and spellcaster) that give you a basic concept, but then allow to you to pick your specific class abilities.
d20 modern also tries to go that way, and even though I do not like it in particular (especially for modern-style games, where I prefer a higher degree of control) how they did so, it's a good step into the right direction.
Tho, I would not want to have D&D with such a concept or in other words... D&D with such a concept would just be a different game for me (not necessarily a bad one, just different).
Bye
Thanee