5E Archetypes to add to 5e

Leatherhead

Possibly a Idiot.
The Plant/Tree/Flower Druid. I am actually shocked that we haven't seen a UA attempt at it, it seems like such an obvious thing.

Yes, I am aware of the Circle of Spores. But mushrooms aren't plants and those guys are more like anti-druids to begin with.

Other than that, I am down with the Generalist Wizard, and Wearcreature/Warp spasm Barbarian,
 
Shi'ar wizard

Wu Jen

Cosmic Sorcerer

Werewolf/Weretiger Druid or Barbarian

Vampiric Sorcerer

Warlord Fighter

Jester Bard

Urban Druid

Kraken Pact Warlock

Psychic Warrior Fighter

Soul Knife Rogue

Ardent Bard

Wilder Sorcerer

Dragon Shaman Druid
Yes to all of these and a few more,

Dancer/Dervish Bard

Witch/Witchcraft Wizard or Druid

Mystic (as in the 2e class) Cleric or Druid

An Earth, Water, and Fire Sorcerer classes to match the Storm Sorcerer (but aren't just palette swaps/keyword changes)
 

BigBadDM

Explorer
I agree with Crawford here, most of the 'standard' tropes are covered. Reading this list of archetypes in this thread kind of reiterates this. While a lot of the suggested ideas in the thread are good, I would not consider them 'standard' tropes.

The plant druid was a good idea above though, surprised that one hasn't been done.

If I would pick a standard trope (pretty much present in every literature) not expressed, maybe:
the henchmen/side-kick
 
I've always wanted a "physical transformation/body horror" Barbarian archetype.

Two for Bards I can think of are a College of Dirges (necromancy focused) and College of Hymns (psuedo Cleric basically). I've seen both in homebrew (even made one of them myself), but having official stuff is always nice.

A Chaos-esque domain for Clerics has been mentioned, and one that I would like (I think Order fits for Law, and maybe Trickery works for Chaos, but it's a loose fit.) Another domain I'd like to see is Travel, but that's more personal preference then anything.

This is more gameplay than story, but a dedicated Blaster Druid would be nice to have.

A Throwing based Paladin would be neat, just don't really know how you would tie that to an oath.

I would like an Undead sorcerous origin, maybe have it leech life and turn it into sorcerer points?

Noble Genie Warlock is one that I am honestly surprised hasn't even been mentioned by WotC.

For a new class, I'm always gonna want a Summoner like in Pathfinder, though that might just be because I'm a big fan of Persona and want some of that in D&D.

One kinda unrelated but I want is a Fighting Style for using Versatile weapons with two hands.

That's what I can think of now.
 

Gladius Legis

Explorer
  • Oath of Liberty/Freedom Paladin (basically expanding on the Holy Liberator concept)
  • Thug/Enforcer Rogue (STR-based, allowing Sneak Attack with additional weapons including bludgeoning, maybe some enhanced grappling ability)

Yeah, just give me these two and we'll be all set.
 

Parmandur

Legend
I agree with Crawford here, most of the 'standard' tropes are covered. Reading this list of archetypes in this thread kind of reiterates this. While a lot of the suggested ideas in the thread are good, I would not consider them 'standard' tropes.

The plant druid was a good idea above though, surprised that one hasn't been done.

If I would pick a standard trope (pretty much present in every literature) not expressed, maybe:
the henchmen/side-kick
I think there is a lot of low hanging fruit for the Sorcerer and Warlock still left to pick, but, yeah: most of the ideas in this thread are either narratively esoteric or mechanics driven.
 

Paul Farquhar

Adventurer
Nonmagical ranger
Doesn't the scout do this? Or do you mean with a pet? Whatever way you did it it would have to use a class other than ranger as it's basis.

Witch hunter paladin
Yes! I knew I was missing something.


Improvised weapon monk
The drunken master really should have done this. I have houseruled that drunken masters treat improvised weapons as monk weapons.
 

Paul Farquhar

Adventurer
I think there is a lot of low hanging fruit for the Sorcerer and Warlock still left to pick, but, yeah: most of the ideas in this thread are either narratively esoteric or mechanics driven.
Yup, I do wish people would stick to the original premise of the thread: "what core concepts are missing" rather than "what whacky idea can I come up with". Both 2nd and 3rd edition (and pathfinder) descended into wackiness in order to sell books, and every "nethermancer*" proposed weakens the strength of the core argument.


*Judging by the name, I assume this is a wizard who is an expert in talking out of their nether regions.
 

Blue

Orcus on a bad hair day
@gyor, some of these I recognize as earlier classes, but not enough to understand the archetype they are covering. Others I'm just not sure. For example, besides that they'd be mortal enemies, what are an Arborist Ranger and a Lumberjack Ranger?

For those not familiar, can you talk about your favorites of these from a conceptual level as opposed to a mechanical level. In other words, tell us the architype a Glorious Servitor Paladin covers, give an example character from some non-D&D source that needs it to be built.
 

jgsugden

Explorer
Well, the psionic concepts are an obvious omission. The Jedi, the Telepath, the Telekinetic, etc...

Beyond that, I do not think we have adequate rules to build the following character concepts:

* The cerebral warrior, using knowlege of physiology, physics, etc... rather than strength or dexterity, to be effective.

* The staff and robe priest that calls down plagues, evocations and holy wrath. Cleric falls short of this idea that was covered well by the invoker in 4E.

* The Summoner - we have a lot of attempts, but the PC that uses summoning as their bread and butter from evel 1 to 20 is missing.

* Mad Scientist - We'll see if the new class covers this well enough, but an intelligence based class that uses science as effectively as a wizard uses magic would be a huge gap to fill.
 

akr71

Explorer
TBH I'm happy with the number of archtypes we've got. In fact in some ways I think we have too many. However, upon skimming this thread, there are a couple that would be really cool. Specifically these:

Barbarian: "tooth and claw" physically transformed when raging. Goes back to the original Norse ber-serkir who where believed to literally transform into bears. In literature, Beorn in The Hobbit.

Monk: 1/3 caster of cleric spells. Sacred Fist (3rd edition). And I think there was something of this sort in Oriental Adventures (I haven't read it since the 80s so my memory is hazy).

Warlock: Pact of The Ancient Dragon. Also, It would be nice to have something other than chain/book/blade pact gifts.
My daughter played an Ancient Dragon Warlock from a home brew I found here.

I know many folks would really like an official psionics class and an artificer, so it would be nice if they' get that done.

The only archtype missing that I would like to play is a strength based Rogue. I want to sneak attack with a blackjack or club of some type.
 

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