2d6 said:What about the gaming community would make one think that its members are in someway more intelligent than the average person? For that matter, what is it about being a gamer that would make a gamer somehow different than an average person? I serious here, I wanna know.
fusangite said:Almost every self-selected community is different in some way from the larger group from which it selects itself. How the group is different is, in part, determined by its selection criteria. Thus, paraplegics will be under-represented amongst amateur rugby players because they are deficient in skills required for engagement in the hobby. Therefore, innumerate and illiterate people will also be under-represented amongst gamers.
If you take a randomly selected group of people and measure the average intelligence of the group and then remove the illiterate and innumerate people and measure again, your second measure of average intelligence will be higher than your first.
Clear?
2d6 said:that is humourous within the context of this discussion.![]()
Wormwood said:I didn't mention my observation that gamers tend to have an inflated (and dubious) sense of their own intellectual superiority. Check out any 'write yourself in D&D stats' thread.
I've had this explained to me once before, but it sounded an awful lot like a hippy "everybody gets to be smart" kind of argument ("Yay! Everybody wins!" to quote The Simpsons)EricNoah said:Linguistic intelligence ("word smart")
Logical-mathematical intelligence ("number/reasoning smart")
Spatial intelligence ("picture smart")
Bodily-Kinesthetic intelligence ("body smart")
Musical intelligence ("music smart")
Interpersonal intelligence ("people smart")
Intrapersonal intelligence ("self smart")
Naturalist intelligence ("nature smart")
You never know. The other day, I was looking for a campaign full of stewardesses...Teflon Billy said:*Starts looking for a big suitcase full of $20.00's*

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.