FrogReaver
The most respectful and polite poster ever
It's also worth noting that it's often much easier to get advantage with melee characters than it is with ranged ones (prone is a common position and can be achieved in numerous ways).
Hm, maybe merging STR and CON together would work? So the downside of going ranged is that you're now squishy.
I think they are fairly balanced. Ranged is often preferred on paper but many benefits of str melee are under appreciated.So after 10 years of playing DnD I can say that even though dex looks stronger on paper, for fighter types str is more impcatful.
I've not yet found a build that it's really worth going dex and str with.On a second note: it is of course possible to have decent dex and str, so if you go high dex and don't dump str to 8 you are ok and if you are a str fighter and you don't want to go last all the time and be halfway capable in ranged combat, don't dump dex to 8.
IMO, healing is typically the best way to protect the party. Having a melee tank is typically to help keep enemies from focus firing and to help keep concentration spells up and ranged attacks from having disadvantage (though XBE can mitigate that 2nd need).And to be perfectly clear: for non fightery/clericy characters that want to do their job of protecting their party dex is of course superior, but that is the way it has always been and is totally ok.
What tools does 5e offer to improve OAs?The biggest benefit of a melee character is OA's - which is often one of the least focused on aspects for them in optimization discussions.
The functional frequency of being swallowed by the sandworm seems low.I think they are fairly balanced. Ranged is often preferred on paper but many benefits of str melee are under appreciated.
instead of merging... one might give strength based buffs to the fighter in form of thps.Possible. But probably not going to happen. Looking at the concepts there is quite some overlap between strong and healthy, but not in all cases.
Making it a houserule would probably work well enough.
And maybe allow some of the jedi-like powers, such force jump (or some DnD) equivalent, or something from Gurps Martial Arts, or Savage Worlds type powers. I mean the old Leap from Savage Supers would work in this to be honest. Each power point (chi or surge points) you put into it allow you to double your jump, length or height.Part of the buff melee concept... nods.
I've not yet found a build that it's really worth going dex and str with.
I personally also like that better. I also would like cleave/damage on a miss depend on strength for the fighter.instead of merging... one might give strength based buffs to the fighter in form of thps.
It would be one part of making the melee fighter better at dealing with multiple opponents couldnt hurt either.
A ranged combatant also does not have to move to get to the next enemy after downing one it can mean a full round of zero offense just moving for the str/melee combatant. A javelin throw is a delay of game which slows your closing to the next enemy and is much less effective than your multi attacks this is why having charge be a base maneuver helps by doubling the melee combatants ability to become in threatening reach ... if you could throw the javelin at the end of the charge for boosted effect even better.I've found Str to be useful in the "lifting and shifting" departments, but there are many ways of bypassing those, and the sort of physical obstacles where athletics is useful. Using rope and block & tackle, using a party mount, any Druid can shift into a form able to shift more weight than most fighters can, or simply having more party members join in.
Dex is a major save, and has three times the skills associated with it.
However the biggest factor is Initiative and ranged combat. Going before your opponent is always beneficial and is effectively getting an extra action in the combat. Outside of a few specific builds, damage in melee is pretty equivalent, but high Dex gives not only better damage, but also far superior range.
The only thing that Dex loses out on is a single point of AC generally.