Nareau
Explorer
I'm confused--Where is the -5 to the archer's fort save coming from? What additional weapon feats does the TWF get?In this build, the archer will have a +2 to hit/dmg, +2 to AC/Ref and a -5 to his fortitude save.
The advantages are simply underwhelming, considering the bonuses the TWF guy gets with weapon feats, ability with (and competence in) opportunity attacks, lack of vulnerability to OAs (though admittedly ranger utilities make up for this) and all those cool interrupt attacks.
Keep in mind he'll also:
- be attacked far less often
- spend half as much money to get the same benefit from magic weapons
- only need to draw one weapon when going into combat (just a minor action, but important sometimes)
- not have to take as many move actions to stay in combat
- not have to spend feats to improve his AC, nor feats to use a bastard sword
Nareau