The Human Target
Adventurer
The thing is that "DPR" really doesn't matter as much as people make it out, for one simple reason: There's another human on the other end of the table who can make rational decisions, and usually he isn't going to screw you over if you're taking a beating.
I played WoW for a year; I raided hard for a year. In WoW you need to do a certain amount of DPS for a boss fight because otherwise you will die; the boss has a berserk timer where he will one-shot everyone if you don't kill him before a certain amount of time (anywhere from 5 minutes for a "DPS Race" fight where damage is all that matters, up to about 10+ minutes for a fight where you can slack on damage due to having to maneuver). In a dungeon now, you need to have a certain amount of damage or your healer will go out of mana and won't be able to heal your tank, and you'll die.
That doesn't exist in D&D. If your damage is slacking, the DM should make up for it and not throw monsters that have a truckload of HP at you, or fudge rolls, or make it do stupid/non-optimized things to compensate and even the playing field. D&D monsters don't have to follow a scripted AI and after X minutes it does 10x the damage and wipes (TPKs) everyone.
That's one thing the CharOp guys have never gotten through their head; not in 3.5 and not in 4e. Yes, everyone wants to be the guy who pulls out the uber-attack and pulls out insane damage in a single round, but it's not a big deal when the DM can adjust things on the fly to react to situations and throw you a bone if nobody is optimized for a lot of damage. IMO as long as a Striker can dish out a respectable amount of damage, they're good enough. Nobody is running Recount (for those who don't know, Recount is a WoW addon that tracks your DPS, and is basically an e-peen meter used to ridicule people who do under a certain amount at a certain level with a certain spec and certain gear) and calling you a baddie and a scrub and kicking you out of the group for doing under 40DPR or whatever the "ideal" range is at a given time, because the output doesn't matter nearly as much.
There are plenty of people who play the game as a game, and don't pull punches or build encounters to the specific party strength or fudge rolls.