D&D 5E Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.


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Is there a difference between the AL adventures and the big adventure paths? I was under the impression AL was basically going through the adventure paths, but maybe I'm wrong.
 

Please note that the APs are full of individual adventures. Take a good look at even rise of tiamat and you'll see that many of the episodes can stand pretty much on their own. Sime might only take changing motivations or how the adventures come across them but chances are you'll have to do that anyway.

Sure some of them would need more work but still stand as stocked dungeons or areas. In fact one my apoc tables did NOT follow the plot and wandered away and I still used a TON of that book.
 
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Is there a difference between the AL adventures and the big adventure paths? I was under the impression AL was basically going through the adventure paths, but maybe I'm wrong.

I believe D&D Encounters (the Wed. night game store games) uses the first few chapters of the APs. I believe what everyone is referring to is the D&D Expeditions adventures, which are the short ones played at game conventions. Then finally there are the D&D Epics, which are the massive "multi-table" adventures run at the start of each AP at the largest cons (GenCon et. al.) The Epics I believe are only run at those major cons and are not available for smaller con or personal game club use. Expeditions covers those. If you go onto the AL website they list all the ones available and when they were released-- I think like 12-15 adventures per AP story.
 

I believe D&D Encounters (the Wed. night game store games) uses the first few chapters of the APs. I believe what everyone is referring to is the D&D Expeditions adventures, which are the short ones played at game conventions. Then finally there are the D&D Epics, which are the massive "multi-table" adventures run at the start of each AP at the largest cons (GenCon et. al.) The Epics I believe are only run at those major cons and are not available for smaller con or personal game club use. Expeditions covers those. If you go onto the AL website they list all the ones available and when they were released-- I think like 12-15 adventures per AP story.

Yes, the shorter adventures are what they call D&D Expeditions. They don't have to be played exclusively at cons but can also be played regularly at stores that participate in the Adventurer's League. Each covers a game session of about 4 hours as I recall.
 

But, sure, most people have specific criticisms of WoTC they could make. There's certainly nothing wrong with sharing yours! Sometimes it's helpful to know why you're sharing them- do you want feedback? Do you want to vent? Are you secretly hoping that someone from WoTC is reading the forum and sees your posts and thinks, "Wow, now that Corpsetaker posted that again, I think I'm going to change my mind!" Are you trying to persuade others on this forum to your point of view?

Different goals often require different methods. IMO.

Exactly, you need to get on Twitter. Nothing like having 140 characters to get your point across!
 

Is there a difference between the AL adventures and the big adventure paths? I was under the impression AL was basically going through the adventure paths, but maybe I'm wrong.

Yes. :) AL includes the big adventure paths, but aren't limited to them.

Basically, AL produces about 26-30 D&D Expeditions adventures a year, which typically take from 1 to 8 hours to play (normally 4). These are available for public play (including online public play).

In addition, there's a short (levels 1-4) version of the published adventure which is provided to stores running D&D Encounters for free, which they can use if they choose.

But wait, there's more! All of the full published adventures can ALSO be played as AL games.

At my store (Guf Ballarat), we are running the full adventures, and also running a range of the D&D Expeditions adventures.

The Expeditions are quite important to the store, because they are exclusive content, which the full adventures aren't.

Cheers!
 

As an Adventurers League DM and Store Organizer, I find this pretty crappy. If you want the modules so bad, why don't you run one at a local store or online? Then you get them for free. And since you know they exist and how to get them, doesn't that make this complaint:



...disingenuous?

Not all of us live near a city. It would involve a lot of driving for me to participate and is prohibitive. At the same time, there is plenty of material out there without resorting to piracy (Arrrrr). The only reason I feel the need to pirate (Arrrrr) is so that I can have an e-version of the official module that I have already bought the physical copy of. If WoTC provided a legal option for downloading a pdf I would do that. But that is an argument that has been done to death and doesn't need to be re-argued on this thread.

Edit - What? I just properly read what you wrote. You can play adventurers league online? I'll have to look into that.
 
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