D&D 5E Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.


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I find the OP to be general nonsense. The results of adventures in individual groups have pretty much never impacted the overall story. The only time I'm aware was different, was Murder in Baldur's Gate during the Encounters season, where DM's like me were encouraged to send our results to WotC, where the majority outcomes became the eventual result for the official story. Even then, the individual actions (such as my group murdering the commander of the Flaming Fist, and one of the potential villains) had absolutely zero impact... because it would be impossible to incorporate them all and have anything that even vaguely resembled a sensible story.

The long and short of it is, AP are believed to be the most profitable product because that's what the majority of D&D players/dms want. We made it this way, and WotC is only providing us what we want. "We" meaning the D&D community as a whole; there are many (like me) that are in the minority and don't want epic APs. Well too bad for us... WotC is a business, and their job is to make money.
 

Through the years I have heard the same complaint about the Forgotten Realms with regards to the super NPC's everywhere. People complained they felt their characters meant nothing in the FR universe because there were all these super NPC's running around that could do the job instead.

I personally never had this problem but I acknowledge the complaint from others. Now it seems that Wizard's strategy on "story, story story" is basically just a repeat of that but in a different way. Their plan is to tie in all the stories to basically have one continuous story that all fit together. Well doesn't this basically mean that players have no overall control how the stories will turn out? In the scheme of things your characters are not going to change the outcome of how the stories end up because they need them to happen in a specific way in order to tie in things like the video games etc....

They stated they are talking official results from Adventures league stuff that has been reported in to help make their story choices. You can always change stuff anyway.
 

I find the OP to be general nonsense. The results of adventures in individual groups have pretty much never impacted the overall story.
They do, but if an adventure is reporter 2,000 times the results of adventures in individual groups obviously only impact them by 1/2,000.

And yes, they majority of groups succeed an AL adventure and this basically only confirm the intended outcome, the rare TPK just drowns in the thousands successes
 

As an Adventurers League DM and Store Organizer, I find this pretty crappy. If you want the modules so bad, why don't you run one at a local store or online? Then you get them for free. And since you know they exist and how to get them, doesn't that make this complaint:



...disingenuous?

Well seeing as all you can do is laugh at everything, unless you actually have a problem then I apologize, instead of actually posting something constructive and if you are a so called AL organizer then you will know that not all game stores want to do AL. All the game stores anywhere near me don't want to do AL because everyone is in to the Pathfinder Society. I think it's pretty naive to think that every gaming store participates in AL.

What do you have to say or laugh at now?
 


They do, but if an adventure is reporter 2,000 times the results of adventures in individual groups obviously only impact them by 1/2,000.

And yes, they majority of groups succeed an AL adventure and this basically only confirm the intended outcome, the rare TPK just drowns in the thousands successes
The outcome of an adventure is not a binary "success or failure."

I don't know about Expeditions stuff, but a party that plays "Out of the Abyss" to completion--success, if you like--could end up with wildly different results. For instance, the fate of the drow city of Menzoberranzan hangs on PC decisions. It can either emerge from the conflict more or less unscathed, or it can suffer the equivalent of a small nuke. It's up to the PCs. Since Menzoberranzan is among the most evil cities in Faerun, many parties might consider nuking it to be a positive good.
 

I find the OP to be general nonsense. The results of adventures in individual groups have pretty much never impacted the overall story. The only time I'm aware was different, was Murder in Baldur's Gate during the Encounters season, where DM's like me were encouraged to send our results to WotC, where the majority outcomes became the eventual result for the official story. Even then, the individual actions (such as my group murdering the commander of the Flaming Fist, and one of the potential villains) had absolutely zero impact... because it would be impossible to incorporate them all and have anything that even vaguely resembled a sensible story.

The long and short of it is, AP are believed to be the most profitable product because that's what the majority of D&D players/dms want. We made it this way, and WotC is only providing us what we want. "We" meaning the D&D community as a whole; there are many (like me) that are in the minority and don't want epic APs. Well too bad for us... WotC is a business, and their job is to make money.

And I find the following to be nonsense.

1: Elminster keeps putting himself in my adventures in the Realms so my players never feel like they are the stars of the show.

2: Everytime Wizards puts out a book I have to buy it and allow the material in my games because I can't say no and my games end up being bloated and full of powercreep so I would rather Wizards just not print as many books. I also don't care that others won't have these options just as long as I won't have to tell my players no.

3: There are just too much lore for the Forgotten Realms to the point where all those words on the pages make it to where I can't filter what I want to use and what I want to ignore so it makes me to where I can't even run a game in the Realms.

4: Etc.....


These big AP's "do" have an overall impact on the Realms as a whole because their goal is to have everything tie in together. Events in the Realms are going to happen a certain way no matter how the PC's do. At least with small individual adventurers they don't tie into the overall storyline.

Just on your statistics there. You don't know what the majority want and you don't know if you are in the minority or not. If Wizards thinks they are going to make more money on something down the road, which I believe they do with regards to the movie and other merchandise, then they are going to say and do anything in order to keep the customers going in that direction, even though the majority of customers may not want it.

Do you know the largest attitude I have come across with regards to the stuff now? "It's better than having nothing." Also, if you look at their pie charts then it shows that most people are playing in homebrew and not necessarily AL. AL is there to push the population into a certain direction.
 


And I find the following to be nonsense.

1: Elminster keeps putting himself in my adventures in the Realms so my players never feel like they are the stars of the show.

2: Everytime Wizards puts out a book I have to buy it and allow the material in my games because I can't say no and my games end up being bloated and full of powercreep so I would rather Wizards just not print as many books. I also don't care that others won't have these options just as long as I won't have to tell my players no.

3: There are just too much lore for the Forgotten Realms to the point where all those words on the pages make it to where I can't filter what I want to use and what I want to ignore so it makes me to where I can't even run a game in the Realms.

4: Etc.....


These big AP's "do" have an overall impact on the Realms as a whole because their goal is to have everything tie in together. Events in the Realms are going to happen a certain way no matter how the PC's do. At least with small individual adventurers they don't tie into the overall storyline.

Just on your statistics there. You don't know what the majority want and you don't know if you are in the minority or not. If Wizards thinks they are going to make more money on something down the road, which I believe they do with regards to the movie and other merchandise, then they are going to say and do anything in order to keep the customers going in that direction, even though the majority of customers may not want it.

Do you know the largest attitude I have come across with regards to the stuff now? "It's better than having nothing." Also, if you look at their pie charts then it shows that most people are playing in homebrew and not necessarily AL. AL is there to push the population into a certain direction.

I am not sure what your point is with all of this?
 

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