Asatania_GM
First Post
A story is what you end up with when an adventure is completed. Why would I buy that when the purpose of play is to find out what happens when the players interact with a scenario? Stories should be saved for novels.
What kind of scenario though? Most small scenarios that I see only progress if the players interact with them. The town with the wolf problem never solves it - they just sit frozen until the players stumble across it.
A scenario can be a part of a larger, living story though. A story can be happening whether or not the players choose to interact with it. If they don't, it resolves one way. If they do, their actions turn it from a mere story into a shared story.
The relentless pace of the story can give urgency to everything that the players do. "We could take a long rest here, but NPCXYZ is surely using his time more effectively..."